Community Forum

custom traffic

Forum Overview >> Farming Simulator 15

CategoryFarming Simulator 15
Created21.06.2015 13:22


Bilbo Beutlin (BBeutlin) 21.06.2015 13:23
Is it possible to customize the ai traffic?
I created a "trafficSystem.xml" with different cars and settings in my mod map - but the game uses obviously the standard/default instead.
Is there a method to use custom traffic, perhaps to assign in map.lua or somewhere else?

Emil Drefers (giants.edrefers) 22.06.2015 07:52
Hi,

please open the map01.i3d with the GIANTS Editor.

Select the parent tranformgroup of the traffic splines and have a look at the user attributes.

I guess you'll understand what the attribute "xmlFile" does ;)


Cheers,
Emil

Bilbo Beutlin (BBeutlin) 22.06.2015 10:43
Thanks Emil, I didn't think it was so easy. ;)

Additional question: can I somehow control the global traffic density/frequency (similiar to FS13)?

And another Q.: what is the trick with the dynamic (traffic) signs to make them stable? I moved some signs, but in game or GE play mode they don't keep standing, but tumble down.

Bilbo Beutlin (BBeutlin) 22.06.2015 11:42
Seems, it isn't as easy as I thought. ;)
I copied the default "trafficSystem.xml" into my map/map.i3d folder and adapted the "../vehicles/" pathes to "$data/vehicles/".
I changed in my map.i3d the user attrib. xmlFile to "map/trafficSystem.xml". No log error, the xml is loaded obviously.
However no car appears, neither driving nor parking.
Why that? Is there anything else to be adapted?

Update:
Problem solved. Too bad, once again the "$data/" replacement doesn't work. One has to copy all needed "$data/vehicles/cars/" files directly into the mod folder.

Bilbo Beutlin (BBeutlin) 25.06.2015 17:52
Additional questions:

1) Can I somehow control the global traffic density/frequency (similiar to FS13)?

2) What is the trick with the dynamic (traffic) signs to make them stable? I moved some signs, tried various placements, but they don't keep standing, tumble down immediately in GE play mode or at game start.

Emil Drefers (giants.edrefers) 26.06.2015 07:50
Hi,

1) have to check (get sure) but I don't think that there is an option to adjust the spawn frequency

2) Please have a closer look at the hierachy of a sign.
- First you have a TG (tranformgroup) which is a static object
- Second there is a child TG of the first which is a Joint
- The third object is the actual physical representation of the sign, a dynamic object

So you always have to copy the whole hierachy (just copy the first TG and its childs will be duplicated too), then place it a bit above the terrain.
I think that should work.

Cheers,
Emil

Bilbo Beutlin (BBeutlin) 26.06.2015 16:10
Yes, I've seen that - I've moved always the complete TG. The sub-transforms have all translation/rotation zero.
Tried placing with Ctrl-B, moving with pivot, placed y-origin a little into ground .. they don't keep standing.

The mentioned signs are the two (picnic/hotel) signs in Bjornholm west near the small bridge at waterfall. I don't get it that they keep standing. Removed for test also nearby tree.

It doesn't keep me sleepless - for now changed dynamic body to kinematic. Anyway was interested in knowing the trick how to get them standing. ;)

Bilbo Beutlin (BBeutlin) 28.06.2015 09:30
One sign I got finally standing - the other not, though I tried y-origins +/- 15mm to ground in mm steps. Can it be, the ground must be absolutely flat in a certain diameter?


Note: Log in to post. Create a new account here.