|Category||Farming Simulator 15|
|Elgranjerou (diego_gg111)||26.08.2015 13:53|
When I open the default crawlers in the Editor I can see properly only the grimmes ones but not the rest. I can only see them (only edges) if I select them in the scenograph. Is there ant reason why is not allow to see them? Should I change something in the Editor config?
|Emil Drefers (giants.edrefers)||26.08.2015 14:19|
yould please tell us to which file you are refering to?
If you are refering to the following file:
Please note that some of the crawlers have been set to be invisible.
You can change that easily (Attributes Panel -> "Visibility" check box)
If you've copied that i3d file to a different location, please note that you will need top copy two additional files (a shader and a texture).
You can avoid that common mistake by using the option "File -> Export All with files"
|Elgranjerou (diego_gg111)||31.08.2015 05:43|
|Silly me. I have checked the visibility in the objects and not in the transform groups.
Thanks for your answer.
Regarding to the belts, can I ask what are the attributes that "control" the scrolling of the texture around the belt object?
|Emil Drefers (giants.edrefers)||31.08.2015 08:20|
the scrolling is done via a shader parameter - it is called offsetUV and is adjusted by a script.
I recommend you to compare that struture of a i3d file with the xml entries of a vehicle which uses crawlers to understand how things work and what entries are neccessary.
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