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Vertex Color ParticleSystem

Forum Overview >> Farming Simulator 15

CategoryFarming Simulator 15
Created02.12.2015 21:43


Paul Schu (paulx321) 02.12.2015 21:53
Hello,

i have created a particle animation, but it does not look so nice. I have no idea way there are so big holes in the particle animation. Maybe it dependent on the vertex color? i hope you can help me.

Particle animation:
http://www2.pic-upload.de/img/29018013/ps.png

Vertex color:
http://www2.pic-upload.de/img/29018012/vertex.png

Emil Drefers (giants.edrefers) 03.12.2015 06:59
Hi,

well, it all depends on what kind particle effect you want to create and how it should look like.

I guess it would be a good idea to have a look at the following file
data\vehicles\particleAnimations\caseIH\caseIH7130.i3d
to see how you can achieve the look you are looking for.

Check not only the shader and all assigned textures, but also the size of the UVs.
(You can open an i3d file with a texteditor too)

Cheers
Emil



Paul Schu (paulx321) 04.12.2015 17:05
Hi

I use the particle animation form the Horsch Titan as reference, because the particle animation will be for a auger wagon.

I played a bit with the Vertex Color.
White:
The holes are smaller, but the PS expands too far.
Black:
The holes are bigger, but the PS is now static.
Grey:
It looks like the initial state.

I have compare the .i3d files with Notepad. The Textur and the CustomParameter are the same.

UV map:
http://www2.pic-upload.de/img/29030942/uv.png



Emil Drefers (giants.edrefers) 07.12.2015 08:06
Hi,

maybe it helps if you scale the UVs up, meaning they shold cover more space.
Give it a try :)

Cheers,
Emil


Paul Schu (paulx321) 10.12.2015 21:27
Hi,

no difference between new and old.
New:
UV:
http://www2.pic-upload.de/img/29090854/uv2.png
GE:
http://www2.pic-upload.de/img/29090853/ps2.png

Maybe I should tell you exactly what I did to create the particle animation??
----------------------edit--------------------
If i apply an Empty Color Set the particle animation looks good in the GE, but it expands too far. When i apply a vertex color it looks like before. Maybe it helps you.



Marcus H (Xentro) 19.12.2015 22:49
Black will make the mesh not to deform
White and other colors will make the mesh deform
Transparent spots is due to low alpha opacity when painting (fade mask is not included in this)

These are my results from tests.


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