|Category||Farming Simulator 15|
|James Saunders (jaysaunders78)||11.05.2017 07:11|
|I'm trying to figure out if i can change the collision box size of a root node in GE without moving or resizing it's children.
Is it possible. please help if you can.
|Emil Drefers (giants.edrefers)||12.05.2017 08:06|
+ create a (temporary) transformgroup
+ cut and paste all the children of the collision box into this new element
+ resize the collision box
+ cut and paste all children back into it
Does that make sense to you?
|James Saunders (jaysaunders78)||12.05.2017 12:14|
|Sorry for my late reply
I tried what you said but after cutting and pasting the children into a temp transform group the collision box of the now empty root node has it's x y and z scale boxes greyed out. I would have been happy just to move it up a bit, but when i did the children moved up as well after repasting them back in, so i'm stumped.
Is there another way maybe.
|Emil Drefers (giants.edrefers)||12.05.2017 13:32|
ah, I did not realize that you are doing something for FS15 - sorry.
So, I'm not sur eif the older version supports the "freeze transformation" option.
If not, you need to export the object to a 3D modeling program and adjust everything there.
Otherwise you can disable the "rigid body" attributes temporarly. But make sure to set them again exactly as they have been before (mainly: collision mask)
|James Saunders (jaysaunders78)||12.05.2017 16:36|
|Thank you, I will try as you have suggested and let you know the outcome.
|James Saunders (jaysaunders78)||15.05.2017 22:33|
|The problem is now resolved, yes i had to sort it out in 3ds max.
Thank you for helping me out, I really appreciate it cheers.
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