Category | Farming Simulator 17 |
Created | 11.11.2016 17:55 |
William Rowe (Bonger76) | 11.11.2016 18:12 |
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Need help making 4x map and need to make the sky bigger ,opened sky from farm17 exported coped hail rain and mist took out $data on the map01_environment have the skyShader.xml in my shaders file took out the ../ from the skyUS_day_night.i3d so it looks like this <Files> <File fileId="2" filename="shaders/skyShader.xml" relativePath="true"/> <File fileId="7" filename="day_skyUS_SIDE.png" relativePath="true"/> <File fileId="1" filename="day_skyUS_TOP.png" relativePath="true"/> <File fileId="9" filename="night_skyUS_SIDE.png" relativePath="true"/> <File fileId="4" filename="night_skyUS_TOP.png" relativePath="true"/> <File fileId="11" filename="overcast_sky_SIDE.png" relativePath="true"/> <File fileId="6" filename="overcast_sky_TOP.png" relativePath="true"/> <File fileId="10" filename="sunrise_skyUS_SIDE.png" relativePath="true"/> <File fileId="5" filename="sunrise_skyUS_TOP.png" relativePath="true"/> <File fileId="8" filename="sunset_skyUS_SIDE.png" relativePath="true"/> <File fileId="3" filename="sunset_skyUS_TOP.png" relativePath="true"/> </Files> the map01_environment path looks like this <environment filename="sky/skyUS_day_night.i3d" dayNightCycle="true" startHour="8" allowRain="true" autoRain="true" sunHeightAngle="-70"> the hail mist and rain i3d.s load but get error on the sky this is the error Warning (Script): Unknown entity id 0 in method 'getChildAt'. LUA call stack: =dataS/scripts/environment/Environment.lua (0) : getChildAt =dataS/scripts/missions/mission00.lua (0) : new =dataS/scripts/missions/mission00.lua (0) : loadEnvironment =dataS/scripts/FSBaseMission.lua (0) : load =dataS/scripts/gui/MPLoadingScreen.lua (0) : onConnectionRequestAcceptedLoad =dataS/scripts/gui/elements/Gui.lua (0) : update =dataS/scripts/main.lua (0) : update data/sky/rain.i3d (2.10) ms data/sky/hail.i3d (1.10) ms data/sky/dust.i3d (1.09) ms then i get another error and this is all from just tring to open the sky from my mod map Warning (LUA): 'setShaderParameter': Argument 1 has wrong type. Expected: Int. Actual: Nil ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType LUA call stack: =dataS/scripts/environment/Environment.lua (0) : setShaderParameter =dataS/scripts/BaseMission.lua (0) : update =dataS/scripts/FSBaseMission.lua (0) : update =dataS/scripts/missions/mission00.lua (0) : update =dataS/scripts/main.lua (0) : update can the sky not be opened from my mod map or is my file path wrong if anyone knows thanks Bill, |
Marco Iliffe (Muetze01) | 05.05.2017 20:53 |
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