|Category||Farming Simulator 17|
|Craticus Potts (Unknown)||07.01.2017 23:21|
|hey ya all...
im probably going to look like a complete idiot here but im not sure what info i should be following here in regards to poly count..
the general census is as follows
trailers = 15k
tractors = 25k
combines ect = 50k
BUT! on looking at the new documentation on the giants modhub i found the GUIDELINES they are using to check mods with, i was looking for this to try and determine what the specs are for a console release!..
anyway! here is the link if you haven't seen it https://www.farming-simulator.com/modHub/documents/modHubGuidelinesENv2.pdf
now in here (page 6 of the PDF) it states a totally different poly spec across the board.. I.E
40.000 polys for attachments
60.000 polys for trailers
100.000 polys for tractors
150.000 polys for harvesters
with the exception of "double" the above poly's for beta mods allowed...
so what is it? because i have seen no talk of such a big leap in available poly's we can work with apart from this document and its not a small increase either 15k to 60k for trailers? am i missing something here?? can someone confirm 100% what the hell is going on here? Smiley
cheers folks ..
hope you all had a good xmas and new year
|N0tr3ady (n0tr3adY)||08.01.2017 12:43|
|That polycount datasheet (15K/25K/50K) belongs to an older version of FS. But try to keep polycount low as possible ;)
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