Category | Farming Simulator 17 |
Created | 28.04.2017 15:07 |
Giuseppe Antista (peppe78) | 28.04.2017 15:19 |
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Hello I created a new conveyor belt effect and everything works except the start and end of the loaded material. The tape works well and I managed to adjust all the desired values I can not only make a gradual rise of the effect, when the animation starts the tape effect is immediately filled and not like the default ones that begin gradual. So I looked at the RH2460 griem of default and tried to change its 3d effect but just put into the game loses the gradual fill. What is wrong? Was the 3d bad or forgot some paratroopers? I used these .. now speed and sliding are perfect. <EffectNode effectClass = "MorphPositionEffect" effectNode = "0" 28 "0" materialType = "belt" delay = "0" fadeTime = "4" speed = "0.5" scrollLength = "9" scrollSpeed = "0.5" How to set start and end slowly and not immediately as it is now? thanks for your help |
Emil Drefers (Unknown) | 09.05.2017 10:29 |
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Hi, did you set the basic value for the unloading delay? <receivingHopper unloadingDelay="3"> (taken from grimmeRH2460.xml) Cheers, Emil |
Tykonket (Unknown) | 09.05.2017 10:40 |
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Yes, if we use the effect shape taken from grimmeRH2460.xml it works fine, but when we try to use our effect shape, it have this problem, the uv scroll created with offsetUV parameter works, the fade effect created with morphPosition parameter no. About script and confing seems to work all well, because i tried to print ShaderPlaneEffect STATE and i saw that the effect works right from this point of view. I think it'a a problem with the model, maybe something to set on maya, any ideas? |
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