Category | Farming Simulator 17 |
Created | 27.05.2017 11:54 |
Michael Dirkmann (_pAre) | 27.05.2017 11:54 |
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hi, i have Problems with exporting my 3d models. for the Details i make the normal map with photoshop and the nvidia plugin. this are my regular Setting: https://rwthaachende-my.sharepoint.com/personal/michael_dirkmann_rwth-aachen_de/_layouts/15/guestaccess.aspx?docid=0c7440fc727854cc18042eb86b4b90c99&authkey=AQdGiVOdzUoi96LPUiuLz6E after that i add the normal map in 3ds max to the material. in 3ds max is everything fine: https://rwthaachende-my.sharepoint.com/personal/michael_dirkmann_rwth-aachen_de/_layouts/15/guestaccess.aspx?docid=0193393d51084475dab02c6dc0d4eb665&authkey=AefWGCJDw8JZl9QOdTj5F0M but wenn i Export, i get this strange behavior: https://rwthaachende-my.sharepoint.com/personal/michael_dirkmann_rwth-aachen_de/_layouts/15/guestaccess.aspx?docid=07fdb876320d84f789b07629dbddddb65&authkey=AbJnZf_OZz0XaUp0ZKsX3p8 https://rwthaachende-my.sharepoint.com/personal/michael_dirkmann_rwth-aachen_de/_layouts/15/guestaccess.aspx?docid=0f073ed070bf944bab40f4c1c21213d20&authkey=AWii4Z8VbmxQcUQ9QsLZ00s https://rwthaachende-my.sharepoint.com/personal/michael_dirkmann_rwth-aachen_de/_layouts/15/guestaccess.aspx?docid=0de462be583694dc48201b241fcd003f3&authkey=Aa7CuK_osQYZu9uT_tPIkEg the texture seems to move when i rotate the view. what is the reason for this? with the other objects with normalmap i don't have These Problems. Here are Pictures without the normal map, as you can see the texture doesn't "move": https://rwthaachende-my.sharepoint.com/personal/michael_dirkmann_rwth-aachen_de/_layouts/15/guestaccess.aspx?docid=0cf3cf6c7f386493a8d62873884db2b6b&authkey=AZlxxXxmagk6tfJlPZUlbQg hope someone can help me. |
Emil Drefers (Unknown) | 29.05.2017 06:53 |
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Hi, hmmmm Can you please double check which shader you are using and what settings the final material in the i3df file has. Compare that to a building from our default maps and you should get some insights. Cheers, Emil |
Michael Dirkmann (_pAre) | 29.05.2017 21:22 |
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Actually at the Moment the Building has no shader. only the Standard texture files like in 3ds max. what i found out, that it musst be a Problem with the normal map. other normal maps which i do not make with the photoshop plugin work. so i tried to convernt the normal map i made with photoshop with the other program and after the conversion the normal map works propely in i3d. so it musst be a Problem with the nivida photoshop plugin or the Settings i use there. anyone a Suggestion which Settings i should use there? |
Tomas Dostal (Unknown) | 30.05.2017 08:20 |
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Hi, try to use xnormal plugin for photoshop. http://www.xnormal.net/Downloads.aspx with this kind of setting: https://postimg.org/image/7039rzwwv/ Im not sure, but check if you dont have alpha channel in normal map, this also could cause some issues. |
Michael Dirkmann (_pAre) | 03.06.2017 11:26 |
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the tip with the Alpha channel was right. for test i only used a png file, and this file has transparency. so i saved the png as an dds in DTX1 (without Alpha channel) and the Problem was solved. but i will also try the xnormal plugin. Looks good. |
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