Category | Farming Simulator 17 |
Created | 30.05.2017 13:39 |
Frazer Lusty (flusty94) | 30.05.2017 13:39 |
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Hi guys, im making a new map mod but everytime i go to load it in game to test, it freezes on the map loading screen, i go into dev mode and can see it's full of LUA errors. here's a link to the map: https://www.mediafire.com/?a2da86l53abdd2o here's the log: GIANTS Engine Runtime 7.0.0 (14222) 64bit (Build Date: Feb 17 2017) Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: FarmingSimulator2017 Main System CPU: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz Memory: 4094 MB OS: Windows NT 10.0 64-bit Physics System Version: 5.9.5 Thread(s): 1 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Audio System Driver: OpenAL Version: 1.1 Device: Generic Software Render System Driver: Direct 3D 11 Card Vendor: NVIDIA Corporation Renderer: NVIDIA GeForce GT 730 Version: 21.21.13.7653 (29.12.2016) Revision: 161 Feature level: DirectX 11 ON Info: Effective window resolution 1280 x 720 Started 1 threads for threadpool 'Render threadpool' Hardware Profile Level: Custom Medium View Distance Factor: 1.500000 Shadow Quality: 2.000000 Size: 4096 Filter-Size: 4 Shader Quality: 1 Skip Mipmaps: 0 LOD Distance Factor: 1.500000 Terrain LOD Distance Factor: 1.500000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.000000 Foliage Density: 0.500000 Volume Mesh Tessellation Factor: 1.500000 Tyre Tracks Segments Factor: 1.000000 Max. Number of Shadow Lights: 1 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 0 Farming Simulator 17 (Steam) Version: 1.4.4.0 1.4.4RC8 Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr Language: en Time: 2017-05-30 12:29:40 Register configuration 'inputAttacherJoint' Register configuration 'attacherJoint' Register configuration 'frontloader' Register configuration 'motor' Register configuration 'baseColor' Register configuration 'wheel' Register configuration 'rimColor' Register configuration 'design' Register configuration 'designColor' Register configuration 'vehicleType' Game vehicle types loaded Load mod: FS17_LechladeFarm (Version: 1.0.0.0) dataS/cameraPath01.i3d (0.18) ms dataS/cameraPath02.i3d (0.15) ms dataS/cameraPath03.i3d (0.16) ms Error: Failed to open xml file ''. LUA call stack: dataS/scripts/utils/Utils.lua (1702) : printCallstack dataS/scripts/missions/mission00.lua (222) : getFilename dataS/scripts/missions/mission00.lua (111) : loadEnvironment dataS/scripts/FSBaseMission.lua (1038) : load dataS/scripts/gui/MPLoadingScreen.lua (196) : onConnectionRequestAcceptedLoad dataS/scripts/gui/elements/Gui.lua (306) : update dataS/scripts/main.lua (1872) : update Warning (LUA): 'loadXMLFile': Argument 2 has wrong type. Expected: String. Actual: Nil ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (640): expectedType == Value::VoidType LUA call stack: dataS/scripts/environment/Environment.lua (46) : loadXMLFile dataS/scripts/missions/mission00.lua (223) : new dataS/scripts/missions/mission00.lua (111) : loadEnvironment dataS/scripts/FSBaseMission.lua (1038) : load dataS/scripts/gui/MPLoadingScreen.lua (196) : onConnectionRequestAcceptedLoad dataS/scripts/gui/elements/Gui.lua (306) : update dataS/scripts/main.lua (1872) : update LUA call stack: dataS/scripts/utils/Utils.lua (764) : printCallstack dataS/scripts/utils/Utils.lua (795) : removeModDirectory dataS/scripts/environment/Environment.lua (54) : getModNameAndBaseDirectory dataS/scripts/missions/mission00.lua (223) : new dataS/scripts/missions/mission00.lua (111) : loadEnvironment dataS/scripts/FSBaseMission.lua (1038) : load dataS/scripts/gui/MPLoadingScreen.lua (196) : onConnectionRequestAcceptedLoad dataS/scripts/gui/elements/Gui.lua (306) : update dataS/scripts/main.lua (1872) : update Error: Running LUA method 'update'. dataS/scripts/utils/Utils.lua(767) : attempt to index local 'filename' (a nil value) |
Frazer Lusty (flusty94) | 30.05.2017 15:59 |
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i noticed a mistake in the modDesc.xml it was missing the extra files for the .lua's. i have since included these and i still get the same error? I can't test my map at all because it will not load? All ive done is export animated sheds and items from another map but have included the xmls and the inputs for the mod desc too |
Emil Drefers (Unknown) | 31.05.2017 06:35 |
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Hi, it seems that there's a problem with the environment. Please check the following attribute in your map.xml <map> <environment filename="..." /> </map> Does the file exist? Cheers, Emil |
Frazer Lusty (flusty94) | 31.05.2017 11:04 |
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Hi Emil, I've checked the map01.xml and ive changed the dirrectory from $data/maps/map01_enviroment.xml to just maps/map01_environment.xml but i still get the same error? here's an updated link for the map so you can take a look yourself at the xmls and mod desc etc mediafire link: https://www.mediafire.com/?a2da86l53abdd2o |
Frazer Lusty (flusty94) | 01.06.2017 01:28 |
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Hi Emil, Just an update to say that I have ironed out all the LUA errors, and the map not loading, and have done loads to it since! However i still get just 1 error now but im not sure what it means? this is the log: GIANTS Engine Runtime 7.0.0 (14222) 64bit (Build Date: Feb 17 2017) Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: FarmingSimulator2017 Main System CPU: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz Memory: 4094 MB OS: Windows NT 10.0 64-bit Physics System Version: 5.9.5 Thread(s): 1 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Audio System Driver: OpenAL Version: 1.1 Device: Generic Software Render System Driver: Direct 3D 11 Card Vendor: NVIDIA Corporation Renderer: NVIDIA GeForce GT 730 Version: 21.21.13.7653 (29.12.2016) Revision: 161 Feature level: DirectX 11 ON Info: Effective window resolution 1280 x 720 Started 1 threads for threadpool 'Render threadpool' Hardware Profile Level: Custom Medium View Distance Factor: 1.500000 Shadow Quality: 2.000000 Size: 4096 Filter-Size: 4 Shader Quality: 1 Skip Mipmaps: 0 LOD Distance Factor: 1.500000 Terrain LOD Distance Factor: 1.500000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.000000 Foliage Density: 0.500000 Volume Mesh Tessellation Factor: 1.500000 Tyre Tracks Segments Factor: 1.000000 Max. Number of Shadow Lights: 1 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 0 Farming Simulator 17 (Steam) Version: 1.4.4.0 1.4.4RC8 Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr Language: en Time: 2017-06-01 00:01:06 Register configuration 'inputAttacherJoint' Register configuration 'attacherJoint' Register configuration 'frontloader' Register configuration 'motor' Register configuration 'baseColor' Register configuration 'wheel' Register configuration 'rimColor' Register configuration 'design' Register configuration 'designColor' Register configuration 'vehicleType' Game vehicle types loaded Load mod: FS17_Lechlade_Manor_Farm (Version: 1.0.0.0) dataS/cameraPath01.i3d (0.17) ms dataS/cameraPath02.i3d (0.14) ms dataS/cameraPath03.i3d (0.16) ms data/sky/skyUS_day_night.i3d (16.73) ms data/sky/rain.i3d (1.84) ms data/sky/hail.i3d (0.97) ms data/sky/dust.i3d (0.64) ms C:/Users/Frazer/Documents/My Games/FarmingSimulator2017/mods/FS17_Lechlade_Manor_Farm/maps/map01.i3d (2558.48) ms Error: index out of range LUA call stack: dataS/scripts/utils/Utils.lua (11) : printCallstack dataS/scripts/utils/Utils.lua (65) : checkChildIndex dataS/scripts/objects/AnimatedObject.lua (122) : indexToObject dataS/scripts/objects/AnimatedObject.lua (20) : load Index: 1 Error: index out of range LUA call stack: dataS/scripts/utils/Utils.lua (11) : printCallstack dataS/scripts/utils/Utils.lua (65) : checkChildIndex dataS/scripts/objects/AnimatedObject.lua (170) : indexToObject dataS/scripts/objects/AnimatedObject.lua (20) : load Index: 0 Error: index out of range LUA call stack: dataS/scripts/utils/Utils.lua (11) : printCallstack dataS/scripts/utils/Utils.lua (65) : checkChildIndex dataS/scripts/objects/AnimatedObject.lua (122) : indexToObject dataS/scripts/objects/AnimatedObject.lua (20) : load Index: 1 Error: index out of range LUA call stack: dataS/scripts/utils/Utils.lua (11) : printCallstack dataS/scripts/utils/Utils.lua (65) : checkChildIndex dataS/scripts/objects/AnimatedObject.lua (170) : indexToObject dataS/scripts/objects/AnimatedObject.lua (20) : load Index: 0 Error: index out of range LUA call stack: dataS/scripts/utils/Utils.lua (11) : printCallstack dataS/scripts/utils/Utils.lua (65) : checkChildIndex dataS/scripts/objects/AnimatedObject.lua (122) : indexToObject dataS/scripts/objects/AnimatedObject.lua (20) : load Index: 1 Error: index out of range LUA call stack: dataS/scripts/utils/Utils.lua (11) : printCallstack dataS/scripts/utils/Utils.lua (65) : checkChildIndex dataS/scripts/objects/AnimatedObject.lua (170) : indexToObject dataS/scripts/objects/AnimatedObject.lua (20) : load Index: 0 Error: index out of range LUA call stack: dataS/scripts/utils/Utils.lua (11) : printCallstack dataS/scripts/utils/Utils.lua (65) : checkChildIndex dataS/scripts/objects/AnimatedObject.lua (122) : indexToObject dataS/scripts/objects/AnimatedObject.lua (20) : load Index: 1 Error: index out of range LUA call stack: dataS/scripts/utils/Utils.lua (11) : printCallstack dataS/scripts/utils/Utils.lua (65) : checkChildIndex dataS/scripts/objects/AnimatedObject.lua (170) : indexToObject dataS/scripts/objects/AnimatedObject.lua (20) : load Index: 0 Error: index out of range LUA call stack: dataS/scripts/utils/Utils.lua (11) : printCallstack dataS/scripts/utils/Utils.lua (65) : checkChildIndex dataS/scripts/objects/AnimatedObject.lua (122) : indexToObject dataS/scripts/objects/AnimatedObject.lua (20) : load Index: 1 Error: index out of range LUA call stack: dataS/scripts/utils/Utils.lua (11) : printCallstack dataS/scripts/utils/Utils.lua (65) : checkChildIndex dataS/scripts/objects/AnimatedObject.lua (170) : indexToObject dataS/scripts/objects/AnimatedObject.lua (20) : load Index: 0 Error: index out of range LUA call stack: dataS/scripts/utils/Utils.lua (11) : printCallstack dataS/scripts/utils/Utils.lua (65) : checkChildIndex dataS/scripts/objects/AnimatedObject.lua (122) : indexToObject dataS/scripts/objects/AnimatedObject.lua (20) : load Index: 1 Error: index out of range LUA call stack: dataS/scripts/utils/Utils.lua (11) : printCallstack dataS/scripts/utils/Utils.lua (65) : checkChildIndex dataS/scripts/objects/AnimatedObject.lua (170) : indexToObject dataS/scripts/objects/AnimatedObject.lua (20) : load Index: 0 Error: index out of range LUA call stack: dataS/scripts/utils/Utils.lua (11) : printCallstack dataS/scripts/utils/Utils.lua (65) : checkChildIndex dataS/scripts/objects/AnimatedObject.lua (122) : indexToObject dataS/scripts/objects/AnimatedObject.lua (20) : load Index: 1 Error: index out of range LUA call stack: dataS/scripts/utils/Utils.lua (11) : printCallstack dataS/scripts/utils/Utils.lua (65) : checkChildIndex dataS/scripts/objects/AnimatedObject.lua (170) : indexToObject dataS/scripts/objects/AnimatedObject.lua (20) : load Index: 0 Error: index out of range LUA call stack: dataS/scripts/utils/Utils.lua (11) : printCallstack dataS/scripts/utils/Utils.lua (65) : checkChildIndex dataS/scripts/objects/AnimatedObject.lua (122) : indexToObject dataS/scripts/objects/AnimatedObject.lua (20) : load Index: 1 Error: index out of range LUA call stack: dataS/scripts/utils/Utils.lua (11) : printCallstack dataS/scripts/utils/Utils.lua (65) : checkChildIndex dataS/scripts/objects/AnimatedObject.lua (170) : indexToObject dataS/scripts/objects/AnimatedObject.lua (20) : load Index: 0 Disabled withering data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (73.29) ms dataS2/character/player/player01.i3d (799.10) ms data/vehicles/steerable/masseyFerguson/MF8700.i3d (630.09) ms data/vehicles/steerable/newHolland/newHollandT7.i3d (1145.85) ms data/vehicles/steerable/valtra/valtraNSeries.i3d (923.50) ms data/vehicles/tools/stoll/stollFrontLoaderFZ60.i3d (103.33) ms data/vehicles/tools/stoll/stollToolShovel.i3d (208.81) ms data/vehicles/trailers/kroeger/kroegerTKD302.i3d (412.88) ms data/vehicles/steerable/newHolland/newHollandCR1090.i3d (572.81) ms data/vehicles/cutters/caseIH/caseIH3162Cutter.i3d (420.51) ms data/vehicles/tools/horsch/horschTerrano4FX.i3d (282.90) ms data/vehicles/tools/greatPlains/gp3P1006NT.i3d (307.44) ms data/vehicles/steerable/manitou/manitouMLT840.i3d (492.63) ms data/vehicles/tools/magsi/telehandlerBaleFork.i3d (120.89) ms data/vehicles/tools/amazone/amazoneCayron200.i3d (260.38) ms |
Emil Drefers (Unknown) | 01.06.2017 06:49 |
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Hi, it looks like you have a bad setup for several "animatedObjects". The shown error says that an index path is wrong. You probably have something like: <part node="0"> or <part node="0|0"> <part node="0>0"> Check theses paths. Maybe remove all entries in the animatedObject.xml file and start with a single one. Make this work and then insert the next object. Cheers, Emil |
Frazer Lusty (flusty94) | 01.06.2017 15:07 |
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Hi emil, I have tried everything possible to get rid of the index error, I've triple checked every single animated item i have and NONE of them are identical so it's not a case of them being duplicated everything else works except for this LUA error, but without it being fixed i can't upload it to the in game modhub because you lot will fail it becasue of the errors? what am i supposed to do just quit it? thanks |
Emil Drefers (Unknown) | 01.06.2017 16:14 |
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Hi, well it is not about any duplicate entries. Maybe I did explain not in an optimal way. So, trying to locate the errors I would suggest the following ... Open the xml file which holds all the animations for the animated objects. Now disable all of them ... you can use <!-- to start a comment and --> to a comment, which will disable evrything in between. Next, enable the very first animated object. Load the map and see if you get an error. If so, let's try to track it down. You could show us a screenshot of your object in the map (with user attributes) and the enabled object in the xml file. This way we might be able to find the mistake. If there's no error, just continue to enable one object after another to finally get an error. Understanding how that error is caused will help you to eiminate all the others. And starting with only one error makes it easier :) Cheers, Emil |
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