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Auger Wagon Help

Forum Overview >> Farming Simulator 17

CategoryFarming Simulator 17
Created13.06.2017 02:29


Bradley Smith (modderfeak02) 13.06.2017 02:29
I am converting an auger wagon from fs15 and cannot seem to make the overloading trigger to work. I get a bunch of lua call stacks. Any help is greatly appreciated
log
https://fs-uk.com/forum/index.php?action=dlattach;topic=196978.0;attach=41281

Emil Drefers (Unknown) 13.06.2017 07:43
Hi,

as always ... please have a closer look at our default vehicles and try to bring your mod vehicle to that state.

Your log states some error/problems from different mods ...
a) Error: No storeData found in ....
b) Invalid compound index: 3>1 ...

If you have a question about a specific problem please let us know.

Cheers,
Emil

Bradley Smith (modderfeak02) 13.06.2017 18:37
I don't know how to write the compound index. That is the index that GE is giving me. What is the correct way to write it?

I fixed one of the wagons but it won't over load. How do i fix that?

Also the crops are showing up purple in the trailer. What i causing that?

Emil Drefers (Unknown) 14.06.2017 06:49
Hi,

that are multiple problems.

I would start trying to understand how the indexing of objects works.
We have some video tutorials.
One of them contains information about that - please have a look.

Cheers,
Emil

Bradley Smith (modderfeak02) 14.06.2017 13:54
I know how to make the index, but when I put the index GE gives me i get a bunch of errors.
https://image.giants-software.com/index.php?hash=KpmjEs5D&codes=true

https://image.giants-software.com/index.php?hash=J7T93wPH&codes=true

log

GIANTS Engine Runtime 7.0.0 (14220) 64bit (Build Date: Feb 17 2017)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
Memory: 8135 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GT 730
Version: 21.21.13.6909 (1.8.2016)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1280 x 1024
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom High
View Distance Factor: 1.100000
Shadow Quality: 1.000000 Size: 2048 Filter-Size: 16
Shader Quality: 2
Skip Mipmaps: 0
LOD Distance Factor: 1.100000
Terrain LOD Distance Factor: 1.500000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.400000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.850000
Tyre Tracks Segments Factor: 2.000000
Max. Number of Shadow Lights: 4
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Farming Simulator 17
Version: 1.4.4.0 1.4.4RC8
Available Languages: en jp fr es ru it pt nl cs ct br tr ro kr
Language: en
Time: 2017-06-14 07:47:08
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: Brantner_Seeds_Trailer_ULW_converted (Version: 1.0.0.0)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod Brantner_Seeds_Trailer_ULW_converted to use it in multiplayer.
Register vehicle type: Brantner_Seeds_Trailer_ULW_converted.seedsTrailer
dataS/cameraPath01.i3d (0.14) ms
dataS/cameraPath02.i3d (0.12) ms
dataS/cameraPath03.i3d (0.10) ms
data/sky/skyUS_day_night.i3d (424.35) ms
data/sky/rain.i3d (43.10) ms
data/sky/hail.i3d (15.67) ms
data/sky/dust.i3d (23.00) ms
data/maps/map01.i3d (7803.76) ms
data/objects/basketball/basketball.i3d (51.39) ms
Enabled withering
data/vehicles/steerable/caseIH/caseIH1660.i3d (623.80) ms
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (318.96) ms
data/vehicles/steerable/newHolland/newHolland8340.i3d (385.52) ms
data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (164.95) ms
data/vehicles/steerable/caseIH/caseIH1455.i3d (380.98) ms
data/vehicles/tools/greatPlains/gp3P1006NT.i3d (206.63) ms
data/vehicles/trailers/metaltech/db8000.i3d (227.42) ms
data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (287.87) ms
data/vehicles/steerable/zetor/zetorMajor.i3d (287.98) ms
data/vehicles/steerable/deutz/deutzFahrSeries9.i3d (677.33) ms
data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (85.91) ms
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (49.52) ms
data/objects/pallets/fertilizerTank.i3d (77.79) ms
data/placeables/shelters/storageShelter01.i3d (41.26) ms
data/placeables/shelters/storageShelter02.i3d (21.56) ms
data/placeables/shelters/vehicleShelter.i3d (22.73) ms
data/vehicles/train/locomotive.i3d (1635.05) ms
data/vehicles/train/wagonTimber.i3d (214.35) ms
data/vehicles/train/wagonWoodChips.i3d (170.01) ms
data/vehicles/train/wagonGrain.i3d (1894.33) ms
data/vehicles/train/wagonSugarbeets.i3d (278.11) ms
dataS2/character/player/player01.i3d (506.59) ms
C:/Users/Bradley/Documents/My Games/FarmingSimulator2017/mods/Brantner_Seeds_Trailer_ULW_converted/brantnerE8041.i3d (53.56) ms
Invalid compound index: 3>2
Error: Running LUA method 'update'.
dataS/scripts/utils/Utils.lua(44) : attempt to index a nil value
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GT 730
Version: 21.21.13.6909 (1.8.2016)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1280 x 1024
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom High
View Distance Factor: 1.100000
Shadow Quality: 1.000000 Size: 2048 Filter-Size: 16
Shader Quality: 2
Skip Mipmaps: 0
LOD Distance Factor: 1.100000
Terrain LOD Distance Factor: 1.500000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.400000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.850000
Tyre Tracks Segments Factor: 2.000000
Max. Number of Shadow Lights: 4
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Farming Simulator 17
Version: 1.4.4.0 1.4.4RC8
Available Languages: en jp fr es ru it pt nl cs ct br tr ro kr
Language: en
Time: 2017-06-14 07:48:24
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: Brantner_Seeds_Trailer_ULW_converted (Version: 1.0.0.0)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod Brantner_Seeds_Trailer_ULW_converted to use it in multiplayer.


Emil Drefers (Unknown) 15.06.2017 06:45
Hi,

there are some problems with the hierarchy.

First of all the cameras should not be inbetween vehicle nodes.
Actually you should not have any camera inside a vehicle.xml, except the cameras which are really used ingame.

Second, a component must be a physical body, but your component "3>" is only a transformgroup.

Cheers,
Emil




Bradley Smith (modderfeak02) 15.06.2017 17:08
Ok. How do I make the trigger than? Do I make the tip of the pipe the trigger?

Bradley Smith (modderfeak02) 15.06.2017 21:12
I've fixed the trigger and all is well. Except the crops are showing up purple in the tipper. How do I fix that?
https://image.giants-software.com/index.php?hash=xLPrpum9&codes=true


Emil Drefers (Unknown) 19.06.2017 06:54
Hi,

hmmmm, makes me wonder.
Actually you only need a valid fillVolume and you should be set.
Do you make use of a fillVolume or do you use a plain mesh shape?

Cheers,
Emil

Bradley Smith (modderfeak02) 24.06.2017 16:03
I used whatever the original author used


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