Category | Farming Simulator 17 |
Created | 13.06.2017 02:29 |
Bradley Smith (modderfeak02) | 13.06.2017 02:29 |
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I am converting an auger wagon from fs15 and cannot seem to make the overloading trigger to work. I get a bunch of lua call stacks. Any help is greatly appreciated log https://fs-uk.com/forum/index.php?action=dlattach;topic=196978.0;attach=41281 |
Emil Drefers (Unknown) | 13.06.2017 07:43 |
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Hi, as always ... please have a closer look at our default vehicles and try to bring your mod vehicle to that state. Your log states some error/problems from different mods ... a) Error: No storeData found in .... b) Invalid compound index: 3>1 ... If you have a question about a specific problem please let us know. Cheers, Emil |
Bradley Smith (modderfeak02) | 13.06.2017 18:37 |
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I don't know how to write the compound index. That is the index that GE is giving me. What is the correct way to write it? I fixed one of the wagons but it won't over load. How do i fix that? Also the crops are showing up purple in the trailer. What i causing that? |
Emil Drefers (Unknown) | 14.06.2017 06:49 |
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Hi, that are multiple problems. I would start trying to understand how the indexing of objects works. We have some video tutorials. One of them contains information about that - please have a look. Cheers, Emil |
Bradley Smith (modderfeak02) | 14.06.2017 13:54 |
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I know how to make the index, but when I put the index GE gives me i get a bunch of errors. https://image.giants-software.com/index.php?hash=KpmjEs5D&codes=true https://image.giants-software.com/index.php?hash=J7T93wPH&codes=true log GIANTS Engine Runtime 7.0.0 (14220) 64bit (Build Date: Feb 17 2017) Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: FarmingSimulator2017 Main System CPU: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz Memory: 8135 MB OS: Windows NT 10.0 64-bit Physics System Version: 5.9.5 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Audio System Driver: OpenAL Version: 1.1 Device: Generic Software Render System Driver: Direct 3D 11 Card Vendor: NVIDIA Corporation Renderer: NVIDIA GeForce GT 730 Version: 21.21.13.6909 (1.8.2016) Revision: 161 Feature level: DirectX 11 ON Info: Effective window resolution 1280 x 1024 Started 2 threads for threadpool 'Render threadpool' Hardware Profile Level: Custom High View Distance Factor: 1.100000 Shadow Quality: 1.000000 Size: 2048 Filter-Size: 16 Shader Quality: 2 Skip Mipmaps: 0 LOD Distance Factor: 1.100000 Terrain LOD Distance Factor: 1.500000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.400000 Foliage Density: 0.500000 Volume Mesh Tessellation Factor: 0.850000 Tyre Tracks Segments Factor: 2.000000 Max. Number of Shadow Lights: 4 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 4 Farming Simulator 17 Version: 1.4.4.0 1.4.4RC8 Available Languages: en jp fr es ru it pt nl cs ct br tr ro kr Language: en Time: 2017-06-14 07:47:08 Register configuration 'inputAttacherJoint' Register configuration 'attacherJoint' Register configuration 'frontloader' Register configuration 'motor' Register configuration 'baseColor' Register configuration 'wheel' Register configuration 'rimColor' Register configuration 'design' Register configuration 'designColor' Register configuration 'vehicleType' Game vehicle types loaded Load mod: Brantner_Seeds_Trailer_ULW_converted (Version: 1.0.0.0) Warning: Only zip mods are supported in multiplayer. You need to zip the mod Brantner_Seeds_Trailer_ULW_converted to use it in multiplayer. Register vehicle type: Brantner_Seeds_Trailer_ULW_converted.seedsTrailer dataS/cameraPath01.i3d (0.14) ms dataS/cameraPath02.i3d (0.12) ms dataS/cameraPath03.i3d (0.10) ms data/sky/skyUS_day_night.i3d (424.35) ms data/sky/rain.i3d (43.10) ms data/sky/hail.i3d (15.67) ms data/sky/dust.i3d (23.00) ms data/maps/map01.i3d (7803.76) ms data/objects/basketball/basketball.i3d (51.39) ms Enabled withering data/vehicles/steerable/caseIH/caseIH1660.i3d (623.80) ms data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (318.96) ms data/vehicles/steerable/newHolland/newHolland8340.i3d (385.52) ms data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (164.95) ms data/vehicles/steerable/caseIH/caseIH1455.i3d (380.98) ms data/vehicles/tools/greatPlains/gp3P1006NT.i3d (206.63) ms data/vehicles/trailers/metaltech/db8000.i3d (227.42) ms data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (287.87) ms data/vehicles/steerable/zetor/zetorMajor.i3d (287.98) ms data/vehicles/steerable/deutz/deutzFahrSeries9.i3d (677.33) ms data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (85.91) ms data/objects/bigBagContainer/bigBagContainerSeeds.i3d (49.52) ms data/objects/pallets/fertilizerTank.i3d (77.79) ms data/placeables/shelters/storageShelter01.i3d (41.26) ms data/placeables/shelters/storageShelter02.i3d (21.56) ms data/placeables/shelters/vehicleShelter.i3d (22.73) ms data/vehicles/train/locomotive.i3d (1635.05) ms data/vehicles/train/wagonTimber.i3d (214.35) ms data/vehicles/train/wagonWoodChips.i3d (170.01) ms data/vehicles/train/wagonGrain.i3d (1894.33) ms data/vehicles/train/wagonSugarbeets.i3d (278.11) ms dataS2/character/player/player01.i3d (506.59) ms C:/Users/Bradley/Documents/My Games/FarmingSimulator2017/mods/Brantner_Seeds_Trailer_ULW_converted/brantnerE8041.i3d (53.56) ms Invalid compound index: 3>2 Error: Running LUA method 'update'. dataS/scripts/utils/Utils.lua(44) : attempt to index a nil value Physics System Version: 5.9.5 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Audio System Driver: OpenAL Version: 1.1 Device: Generic Software Render System Driver: Direct 3D 11 Card Vendor: NVIDIA Corporation Renderer: NVIDIA GeForce GT 730 Version: 21.21.13.6909 (1.8.2016) Revision: 161 Feature level: DirectX 11 ON Info: Effective window resolution 1280 x 1024 Started 2 threads for threadpool 'Render threadpool' Hardware Profile Level: Custom High View Distance Factor: 1.100000 Shadow Quality: 1.000000 Size: 2048 Filter-Size: 16 Shader Quality: 2 Skip Mipmaps: 0 LOD Distance Factor: 1.100000 Terrain LOD Distance Factor: 1.500000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.400000 Foliage Density: 0.500000 Volume Mesh Tessellation Factor: 0.850000 Tyre Tracks Segments Factor: 2.000000 Max. Number of Shadow Lights: 4 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 4 Farming Simulator 17 Version: 1.4.4.0 1.4.4RC8 Available Languages: en jp fr es ru it pt nl cs ct br tr ro kr Language: en Time: 2017-06-14 07:48:24 Register configuration 'inputAttacherJoint' Register configuration 'attacherJoint' Register configuration 'frontloader' Register configuration 'motor' Register configuration 'baseColor' Register configuration 'wheel' Register configuration 'rimColor' Register configuration 'design' Register configuration 'designColor' Register configuration 'vehicleType' Game vehicle types loaded Load mod: Brantner_Seeds_Trailer_ULW_converted (Version: 1.0.0.0) Warning: Only zip mods are supported in multiplayer. You need to zip the mod Brantner_Seeds_Trailer_ULW_converted to use it in multiplayer. |
Emil Drefers (Unknown) | 15.06.2017 06:45 |
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Hi, there are some problems with the hierarchy. First of all the cameras should not be inbetween vehicle nodes. Actually you should not have any camera inside a vehicle.xml, except the cameras which are really used ingame. Second, a component must be a physical body, but your component "3>" is only a transformgroup. Cheers, Emil |
Bradley Smith (modderfeak02) | 15.06.2017 17:08 |
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Ok. How do I make the trigger than? Do I make the tip of the pipe the trigger? |
Bradley Smith (modderfeak02) | 15.06.2017 21:12 |
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I've fixed the trigger and all is well. Except the crops are showing up purple in the tipper. How do I fix that? https://image.giants-software.com/index.php?hash=xLPrpum9&codes=true |
Emil Drefers (Unknown) | 19.06.2017 06:54 |
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Hi, hmmmm, makes me wonder. Actually you only need a valid fillVolume and you should be set. Do you make use of a fillVolume or do you use a plain mesh shape? Cheers, Emil |
Bradley Smith (modderfeak02) | 24.06.2017 16:03 |
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I used whatever the original author used |
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