Category | Farming Simulator 17 |
Created | 02.07.2017 12:40 |
Alex Mihai (Unknown) | 02.07.2017 12:40 |
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I want to change the voices of the pedestrians walking on the streets. What I did was changing the location of the `pedestrianSystem.xml` file to my local file inside the mod (`maps/pedestrianSystem.xml`), which looks like this: <?xml version="1.0" encoding="utf-8" standalone="no" ?> <pedestrianSystem> <pedestrians> <pedestrian filename="../../dataS2/character/pedestrians/man01.i3d" walkClipIndex="19" walkClipSpeed="1.45" walk2ClipIndex="6" walk2ClipSpeed="1.4" walk3ClipIndex="22" walk3ClipSpeed="1.025" headAimPath="0|0|0|0" soundGroup="1" /> <pedestrian filename="../../dataS2/character/pedestrians/man02.i3d" walkClipIndex="19" walkClipSpeed="1.45" walk2ClipIndex="6" walk2ClipSpeed="1.4" walk3ClipIndex="22" walk3ClipSpeed="1.025" headAimPath="0|0|0|0" soundGroup="1" /> <pedestrian filename="../../dataS2/character/pedestrians/man03.i3d" walkClipIndex="19" walkClipSpeed="1.45" walk2ClipIndex="6" walk2ClipSpeed="1.4" walk3ClipIndex="22" walk3ClipSpeed="1.025" headAimPath="0|0|0|0" soundGroup="1" /> <pedestrian filename="../../dataS2/character/pedestrians/man04.i3d" walkClipIndex="19" walkClipSpeed="1.45" walk2ClipIndex="6" walk2ClipSpeed="1.4" walk3ClipIndex="22" walk3ClipSpeed="1.025" headAimPath="0|0|0|0" soundGroup="1" /> <pedestrian filename="../../dataS2/character/pedestrians/man05.i3d" walkClipIndex="19" walkClipSpeed="1.45" walk2ClipIndex="6" walk2ClipSpeed="1.4" walk3ClipIndex="22" walk3ClipSpeed="1.025" headAimPath="0|0|0|0" soundGroup="1" /> <pedestrian filename="../../dataS2/character/pedestrians/man06.i3d" walkClipIndex="19" walkClipSpeed="1.45" walk2ClipIndex="6" walk2ClipSpeed="1.4" walk3ClipIndex="22" walk3ClipSpeed="1.025" headAimPath="0|0|0|0" soundGroup="1" /> <pedestrian filename="../../dataS2/character/pedestrians/woman01.i3d" walkClipIndex="6" walkClipSpeed="1.4" walk2ClipIndex="19" walk2ClipSpeed="1.45" walk3ClipIndex="22" walk3ClipSpeed="1.025" headAimPath="0|0|0|0" soundGroup="2" /> <pedestrian filename="../../dataS2/character/pedestrians/woman02.i3d" walkClipIndex="6" walkClipSpeed="1.4" walk2ClipIndex="19" walk2ClipSpeed="1.45" walk3ClipIndex="22" walk3ClipSpeed="1.025" headAimPath="0|0|0|0" soundGroup="2" /> <pedestrian filename="../../dataS2/character/pedestrians/woman04.i3d" walkClipIndex="6" walkClipSpeed="1.4" walk2ClipIndex="19" walk2ClipSpeed="1.45" walk3ClipIndex="22" walk3ClipSpeed="1.025" headAimPath="0|0|0|0" soundGroup="2" /> <pedestrian filename="../../dataS2/character/pedestrians/woman05.i3d" walkClipIndex="6" walkClipSpeed="1.4" walk2ClipIndex="19" walk2ClipSpeed="1.45" walk3ClipIndex="22" walk3ClipSpeed="1.025" headAimPath="0|0|0|0" soundGroup="2" /> <pedestrian filename="../../dataS2/character/pedestrians/woman06.i3d" walkClipIndex="6" walkClipSpeed="1.4" walk2ClipIndex="19" walk2ClipSpeed="1.45" walk3ClipIndex="22" walk3ClipSpeed="1.025" headAimPath="0|0|0|0" soundGroup="2" /> </pedestrians> <sounds> <sound filename="../character/pedestrians/testMale.wav" volume="1" group="1" /> <sound filename="../../dataS2/character/pedestrians/helloFemale.wav" volume="1" group="2" /> <sound filename="../../dataS2/character/pedestrians/helloMale.wav" volume="1" group="1" /> <sound filename="../../dataS2/character/pedestrians/hiDearFemale.wav" volume="1" group="2" /> <sound filename="../../dataS2/character/pedestrians/hiMale.wav" volume="1" group="1" /> <sound filename="../../dataS2/character/pedestrians/hiFemale.wav" volume="1" group="2" /> <sound filename="../../dataS2/character/pedestrians/howdyPartnerMale.wav" volume="1" group="1" /> <sound filename="../../dataS2/character/pedestrians/sighFemale.wav" volume="1" group="2" /> <sound filename="../../dataS2/character/pedestrians/mumbleMale.wav" volume="1" group="1" /> <sound filename="../../dataS2/character/pedestrians/sneezeFemale.wav" volume="1" group="2" /> <sound filename="../../dataS2/character/pedestrians/whistleSmallMale.wav" volume="1" group="1" /> <sound filename="../../dataS2/character/pedestrians/yeehaMale.wav" volume="1" group="1" /> </sounds> </pedestrianSystem> The problem lies in specifying the correct path for the models and sounds inside the `dataS2` file. I don't know how to do it and the files locations are relative to the mod location, instead of the game directory, like `$data`. I tried using `$dataS2` but no success |
N0tr3ady (n0tr3adY) | 02.07.2017 12:51 |
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You should try to change the "../../dataS2" to "$dataS2". I'm not really sure it's working,but give it a try. That points to original pedestrian sounds. Or give the path for your custom .wav related to your xml file's location. |
Rob Van Den Berg (thudge) | 02.07.2017 22:22 |
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What worked for me is setting up the pedestrian models like <pedestrian filename="../dataS2/character/pedestrians/man01.i3d" ...... > and the ingame sounds like <sound filename="../dataS2/character/pedestrians/yeehaMale.wav" ... > So in short, one folder level higher than your setup mentioned above. Rob |
Larry Horse (Larry) | 05.07.2017 00:13 |
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What could possibly compel to that? |
Alex Mihai (Unknown) | 05.07.2017 16:02 |
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Unfortunately, $dataS2 is still treated as a folder relative to the mod's path, instead of being taken from the game folder, like $data. I wonder if there's any other possibility to specify that a certain file should be located in the game's folder |
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