Category | Farming Simulator 17 |
Created | 23.07.2017 19:33 |
Patio The Frog (Unknown) | 23.07.2017 19:33 |
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I'm curious if anyone knows how to make a placeable a prefab. I much prefer placing a funtional building or object in with giants editor. When I put the fermenting silo or the fillable silos in giants as placeables the triggers do not work. Thanks. |
Emil Drefers (Unknown) | 24.07.2017 09:26 |
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Hi, a placeable uses different scripts then a 'normal object'. So, you would need to adjust the user attributes of the triggers to make them loaded correctly. This prefab for example http://farming-simulator.com/mod.php?lang=de&country=de&mod_id=64907&title=fs2017 uses some custom scripts for the lights Cheers, Emil |
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