Category | Farming Simulator 17 |
Created | 02.11.2017 20:37 |
Bartek Perkowski (Pyrol) | 02.11.2017 20:37 |
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Hi, I know that I have written similar post but now I want to make it fully understand to everyone who want to make cuttable trees to LS/SF/FS My problem is that even If I add shaders to my tree (branches, trunk) it do nothing (I can't cut the tree). I know that I have to have in my trunk line like ' splitType="X" ' but I can't find out how to set it in GE. Also I want to know how I have to set "collision mask" (If it is important). I made screenshot how It looks and I pasted whole code of my tree: https://i.imgur.com/6DcHK9T.png http://wklej.org/id/3285417/ Btw. I use Blender. I heard that Maya has full support to set this ;) I hope You can help me. Regards, Pyrol |
N0tr3ady (n0tr3adY) | 02.11.2017 21:45 |
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You can set the proper collision mask at tab Rigid Body (at "ff")And yes, its important i think ;) You should look at tree settings on GoldCrest Valley, or Sosnovska. /I don't know / dont use Blender, i prefer Maya. In Maya exporter, there is an option in to setup the splitType, and for splitUV-s too./ Regards, n0tr3adY |
Bartek Perkowski (Pyrol) | 05.11.2017 13:04 |
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Could you make a video how you export tree (in maya)? I can't find any tutorial how to export it to work in game :( . This is annoying that I have around 40 trees but I can't use it. That video will be very helpful. Thanks for help, Regards, Pyrol |
N0tr3ady (n0tr3adY) | 05.11.2017 17:41 |
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I think it would be better that you contact me via my public facebook, i'm sure you will find it ;) |
Bartek Perkowski (Pyrol) | 07.11.2017 18:39 |
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So, Notready helped me so much and I figured out some things but there is another problem: I have a "tree" which is one object (I just extruded cylinder). I have added two branches and: 1) There is a tip: If you won't merge vertexs (which are in one point - in blender "remove doubles") collision mask won't work (It will be just a ghost body) https://i.imgur.com/DMT2tF6.png //Additional screenshots how it looks https://i.imgur.com/8T6ltT8.png https://i.imgur.com/8UgLXQh.png 2)I can't cut main branch to some point. As you can see I marked points whre I can't cut with "X". https://i.imgur.com/aldNy7d.png also I upladed a video which shows "how it looks" https://www.youtube.com/watch?v=g8-GgzP7ZdQ&feature=youtu.be ---EDIT--- https://i.imgur.com/h0nEilT.png Maybe If you don't know how to "fix" it you know how to set properly attachments? I have a trunk and 4 branches named as "attachments" but when I'm in game I can't cut it, Every branch will dissapear after cutting main trunk; Can I make more than one object as a attachment? Thanks for help, Regards, Pyrol |
Bartek Perkowski (Pyrol) | 12.11.2017 22:20 |
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OK, few conversations I made it \o\ Few tips : I used blender to generate trees with plugin so: Main trunk has to haven't have any hole. To make branch as a attachment you can't name it "attachments" in maya - name it branch1, branch2 etc. maya will "merge" it while exporting. (I wached a tutorial and there was to set Z-up) It's wrong to make trees you have to use Y-up!! (otherwise you'll be able to cut ONLY from about halt tree to up). While creating branches and merging it with leaves (in blender) you have to delete second UV: https://i.imgur.com/EDoVDwM.png also there have to be ONLY one texture/material. Exacly: objects (CHILDS) UNDER LOD0 has to have ONLY one texture https://i.imgur.com/ZZOftq0.png for example: https://i.imgur.com/4R613A6.png Pivot point of evry branch have to be at "start growth of branch" (look yellow "dots"): https://i.imgur.com/uWxtQvw.png In attributes tab you have to set options next select object/objects and click "Apply Selected" (I've low res monitor and I don't saw this xx). And there is timelapse of creating a tree (but I set resolution to HD and it cropped some screen ;( ) https://youtu.be/p1uJeZyCDZ4 |
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