|Category||Farming Simulator 17|
|Bartek Perkowski (Pyrol)||02.11.2017 20:37|
I know that I have written similar post but now I want to make it fully understand to everyone who want to make cuttable trees to LS/SF/FS
My problem is that even If I add shaders to my tree (branches, trunk) it do nothing (I can't cut the tree). I know that I have to have in my trunk line like ' splitType="X" ' but I can't find out how to set it in GE. Also I want to know how I have to set "collision mask" (If it is important).
I made screenshot how It looks and I pasted whole code of my tree:
Btw. I use Blender. I heard that Maya has full support to set this ;)
I hope You can help me.
|N0tr3ady (n0tr3adY)||02.11.2017 21:45|
|You can set the proper collision mask at tab Rigid Body (at "ff")And yes, its important i think ;)
You should look at tree settings on GoldCrest Valley, or Sosnovska.
/I don't know / dont use Blender, i prefer Maya. In Maya exporter, there is an option in to setup the splitType, and for splitUV-s too./
|Bartek Perkowski (Pyrol)||05.11.2017 13:04|
|Could you make a video how you export tree (in maya)? I can't find any tutorial how to export it to work in game :( . This is annoying that I have around 40 trees but I can't use it.
That video will be very helpful.
Thanks for help,
|N0tr3ady (n0tr3adY)||05.11.2017 17:41|
|I think it would be better that you contact me via my public facebook, i'm sure you will find it ;)
|Bartek Perkowski (Pyrol)||07.11.2017 18:39|
|So, Notready helped me so much and I figured out some things but there is another problem:
I have a "tree" which is one object (I just extruded cylinder). I have added two branches and:
1) There is a tip:
If you won't merge vertexs (which are in one point - in blender "remove doubles") collision mask won't work (It will be just a ghost body)
//Additional screenshots how it looks
2)I can't cut main branch to some point. As you can see I marked points whre I can't cut with "X".
also I upladed a video which shows "how it looks"
Maybe If you don't know how to "fix" it you know how to set properly attachments?
I have a trunk and 4 branches named as "attachments" but when I'm in game I can't cut it,
Every branch will dissapear after cutting main trunk;
Can I make more than one object as a attachment?
Thanks for help,
|Bartek Perkowski (Pyrol)||12.11.2017 22:20|
|OK, few conversations I made it \o\
Few tips :
I used blender to generate trees with plugin so:
Main trunk has to haven't have any hole.
To make branch as a attachment you can't name it "attachments" in maya - name it branch1, branch2 etc. maya will "merge" it while exporting.
(I wached a tutorial and there was to set Z-up) It's wrong to make trees you have to use Y-up!! (otherwise you'll be able to cut ONLY from about halt tree to up).
While creating branches and merging it with leaves (in blender) you have to delete second UV: https://i.imgur.com/EDoVDwM.png
also there have to be ONLY one texture/material. Exacly: objects (CHILDS) UNDER LOD0 has to have ONLY one texture https://i.imgur.com/ZZOftq0.png for example: https://i.imgur.com/4R613A6.png
Pivot point of evry branch have to be at "start growth of branch" (look yellow "dots"): https://i.imgur.com/uWxtQvw.png
In attributes tab you have to set options next select object/objects and click "Apply Selected" (I've low res monitor and I don't saw this xx).
And there is timelapse of creating a tree (but I set resolution to HD and it cropped some screen ;( )
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