Category | Farming Simulator 17 |
Created | 16.05.2018 22:49 |
Alex Montgomery (Unknown) | 16.05.2018 22:49 |
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I have been working on my own map and I can't seem to run this custom map. I went into the Giants editor with Gold crest Valley and exported the entire map into my own folder. From there I started to work on the map and decided to test it out. After grueling hours of trouble shooting, I found out I did not have a modDesc.xml file. I went and copied one from the sample mods so I have one now. Everything loads correctly except for the modDesc.xml file, giving me a missing descVersion attribute. Here is the modDesc.xml file: <?xml version="1.0" encoding="utf-8" standalone="no" ?> <modDesc descVersion="30"> <author>A Name</author> <version>1.0.0.0</version> <title> <en>Sample Mod Map 1</en> </title> <description> <en>This is the sample mod map 1.</en> </description> <iconFilename>icon.dds</iconFilename> <multiplayer supported="true"/> <maps> <map id="Custom Map" className="Mission00" filename="$dataS/scripts/missions/mission00.lua" configFilename="maps/map01.xml" defaultVehiclesXMLFilename="defaultVehicles.xml"> <title> <en>Sample Mod Map 1</en> </title> <description> <en>This is the sample mod map 1.</en> </description> <iconFilename>maps/map01_preview.dds</iconFilename> </map> </maps> </modDesc> The file paths are correct with what I have, and for the images they should be dds's. Here is the log file: GIANTS Engine Runtime 7.0.0 (15681) 64bit (Build Date: Dec 7 2017) Copyright (c) 2008-2017, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2017, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: FarmingSimulator2017 Main System CPU: Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz Memory: 8058 MB OS: Windows NT 10.0 64-bit Physics System Version: 5.9.5 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Audio System Driver: OpenAL Version: 1.1 Device: Generic Software Render System Driver: Direct 3D 11 Card Vendor: NVIDIA Corporation Renderer: NVIDIA GeForce GTX 1050 Ti Version: 23.21.13.9135 (23.3.2018) Revision: 161 Feature level: DirectX 11 ON Info: Effective window resolution 1920 x 1080 Started 2 threads for threadpool 'Render threadpool' Hardware Profile Level: Very High (forced) View Distance Factor: 1.300000 Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16 Shader Quality: 3 Skip Mipmaps: 0 LOD Distance Factor: 1.300000 Terrain LOD Distance Factor: 2.000000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.600000 Max dynamic foliage View Distance Factor: 1.600000 Foliage Density: 0.500000 Volume Mesh Tessellation Factor: 0.750000 Tyre Tracks Segments Factor: 4.000000 Max. Number of Shadow Lights: 5 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 4 Warning: Mod-List download failed... retry in 2.000041 s. 0 trail Farming Simulator 17 Version: 1.5.3.1 b1841 Available Languages: en jp fr es ru it pt nl cs ct br tr ro kr Language: en Time: 2018-05-16 15:31:34 Register configuration 'inputAttacherJoint' Register configuration 'attacherJoint' Register configuration 'frontloader' Register configuration 'motor' Register configuration 'baseColor' Register configuration 'wheel' Register configuration 'rimColor' Register configuration 'design' Register configuration 'designColor' Register configuration 'vehicleType' Game vehicle types loaded Error: Failed to open xml file 'C:/Users/RoadShow/Documents/My Games/FarmingSimulator2017/mods/FarmingSimulatorCustomMap/modDesc.xml'. Load mod: FarmingSimulatorCustomMap Error: Missing descVersion attribute in mod FarmingSimulatorCustomMap I need to figure out why I am getting this error and how to fix it. |
Bilbo Beutlin (BBeutlin) | 17.05.2018 00:37 |
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"Error: Failed to open .." indicates the "modDesc.xml" could not be found or read. Most probably you have it in the wrong folder. It must be immediately in the mod's folder, not inside a subfolder. |
Alex Montgomery (Unknown) | 17.05.2018 15:21 |
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Thank you! That fixed it. Appreciate the quick reply as well! |
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