Category | Farming Simulator 17 |
Created | 28.06.2018 13:52 |
O.wiesemann (TopAce8888) | 28.06.2018 13:52 |
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Hello, I have a sliding gate on my modmap and im trying to automate opening and closing. I first tried it as an animated object. The trigger is working fine if i press the specified button but i would like the door to open automatically on approaching the trigger. <animatedObject index="BayWa_Gate"> <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPENCLOSE_GATE" negText="input_ANIMATED_OBJECT_OPENCLOSE_GATE" /> <sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.50" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" /> <animation initialTime="0" duration="3" > <part node="1"> <!-- node -> child index --> <keyFrame time="0.05" translation="0 0 0" /> <!-- translation, rotation, scale, visibility --> <keyFrame time="1.00" translation="13.5 0 0" /> </part> </animation> </animatedObject> Alternatively, I tried the SlideDoorTrigger script. Which is also working but not with a Vehicle, only by foot. I changed the collision mask to e00000 and I used e02000 from the barrier trigger script, but without success with a vehicle. Is there a chance to automate a sliding door just on entering a trigger? |
Bilbo Beutlin (BBeutlin) | 28.06.2018 17:12 |
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See FS17 install folder "sdk/collisionMasks.txt" for right combination of trigger bitmask. |
O.wiesemann (TopAce8888) | 29.06.2018 11:34 |
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I tried various bit combinations without success. The trigger is working fine in FS15, in FS15 only by foot. Is there any chance for opening a gate without user interaction on approaching an appropriate trigger? |
Bilbo Beutlin (BBeutlin) | 29.06.2018 19:43 |
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Scripts from FS15 will barely work in FS17 anymore. Use the FS17 door trigger SDK from here. Read the instructions carefully. Perhaps also examine a FS17 map with working sliding gates. |
O.wiesemann (TopAce8888) | 02.07.2018 18:55 |
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I know the SDK. Opening a door as an animated object is no problem, as I mentioned in my first post. Its not a FS15 specific trigger or function. Its implemented in FS17 by default (like the barrier trigger) , so i assume it should work, but it behaves in a different way than in FS15. |
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