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Help Harvest Problem

Forum Overview >> Farming Simulator 17

CategoryFarming Simulator 17
Created25.07.2018 05:46


Roger Cote (GreasyX) 25.07.2018 05:46
ok hello and thanks for Viewing

my problem is in harvesting sugarBeets it harvest fine but leave a white trail of what was harvested
hers a ling to a pic https://drive.google.com/file/d/1sxtQbr7b-HvXhrj_hSLfXRdZMeLjt3X8/view?usp=sharing
i think it may be a texture issue so i check all photos all look fine an in the right format
any help would be apriciated

Thanks again Roger C GreasyX

Bilbo Beutlin (BBeutlin) 25.07.2018 14:48
Was nice to have a few more infos.
Is it a standard map or a mod?
Is it the standard Holmer harvester and cutter? or a mod?
What about log? any errors or warnings?

Most probably the log has errors(s) that certain texture(s) could not be read.

Roger Cote (GreasyX) 25.07.2018 17:48
hello and thanks
Ill get you what ever you ask for, you are the Biggest help of all thanks
here is my log file no errors

Warning: Duplicate l10n entry 'outputTrigger' in mod 'testMap16X'. Ignoring this defintion.
Load mod: The_Moris_Land_v2 (Version: 5.056)
Register vehicle type: pdlc_bigBudPack.subsoiler
Register vehicle type: pdlc_bigBudPack.sowingMachineSprayer_extendedSpeedRotatingParts
Register vehicle type: pdlc_bigBudPack.sowingMachineSprayerTank
Register vehicle type: pdlc_bigBudPack.augerWagon_crawler
Register vehicle type: pdlc_bigBudPack.tractor_articulatedAxis_analogClock
Register vehicle type: pdlc_bigBudPack.sowingMachineSprayer_jigglingParts
Register vehicle type: pdlc_bigBudPack.cultivator_jigglingParts
dataS/cameraPath01.i3d (0.20) ms
dataS/cameraPath02.i3d (0.16) ms
dataS/cameraPath03.i3d (0.13) ms
C:/Users/Roger/Documents/My Games/FarmingSimulator2017/mods/FS17_IVGC_Alpha_Valley/sky/sky_day_night.i3d (17.49) ms
data/sky/rain.i3d (2.32) ms
data/sky/hail.i3d (1.11) ms
data/sky/dust.i3d (0.93) ms
C:/Users/Roger/Documents/My Games/FarmingSimulator2017/mods/FS17_IVGC_Alpha_Valley/maps/map01.i3d (8710.27) ms
Disabled withering
data/vehicles/steerable/lizard/lizardPickupTT.i3d (73.22) ms
data/vehicles/steerable/man/manTGS18480.i3d (119.16) ms
data/vehicles/trailers/krampe/krampeSB3060.i3d (38.44) ms
data/vehicles/steerable/holmer/holmerTerraDosT4_40.i3d (133.00) ms
data/vehicles/cutters/holmer/holmerHR9.i3d (49.86) ms
data/placeables/highPressureWasher/kaercher/kaercherHDS918-4M.i3d (29.04) ms
data/objects/pallets/woolPallet.i3d (12.59) ms
dataS2/character/player/player01.i3d (688.70) ms
dataS2/character/pedestrians/woman03.i3d (156.48) ms
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 960
Version: 23.21.13.8813 (27.10.2017)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1280 x 720
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: High (forced)
View Distance Factor: 1.100000
Shadow Quality: 1.000000 Size: 2048 Filter-Size: 16
Shader Quality: 2
Skip Mipmaps: 0
LOD Distance Factor: 1.100000
Terrain LOD Distance Factor: 1.500000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.400000
Max dynamic foliage View Distance Factor: 1.400000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.850000
Tyre Tracks Segments Factor: 2.000000
Max. Number of Shadow Lights: 3
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 2
Farming Simulator 17 (Steam)
Version: 1.5.3.1 b1848
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: en
Time: 2018-07-25 10:23:57
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded

this is a 16 x mod map
only mod in it is addonwatertrought

standard holmer from store
sorry will try to learn to give all info first time
and did link for pic i used work ?


thanks again

Roger C GreasyX

Roger Cote (GreasyX) 25.07.2018 18:35
Good News solved the problem :-)
DId some comparing in I3d file with another 16x map and found mine was Missing Texture fileId="83" in sugarBeetHaulmMaterial
so did some copy and past added the right file number
and just Tested all is well now
Thanks for you help and time
and again an easy fix should check this stuff before i post
sorry to have wasted your time

Roger C Greasyx


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