Category | Farming Simulator 17 |
Created | 11.09.2018 12:35 |
John Pako (logic321) | 11.09.2018 12:35 |
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anyone knows where to find this number in GE 10861 or the trigger in question at fault. or how to fix it AnimationMapTrigger - Error: reverseInputKey is nil! AnimationMapTrigger - Error: Can't load animation clip, possible reason can be wrong animationClip or wrong animationNode for trigger (10861 - Trigger) |
Bilbo Beutlin (BBeutlin) | 12.09.2018 16:01 |
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The number "10861" is the object ID. If you can't find it in GE, open the i3d with a text editor, search for nodeId="10861" and you get the name of the transform group. The error ist most probably caused by wrong index or missing/faulty user attribute. Perhaps you have moved or deleted something in the TG tree and now one (or more) index is out of alignment. |
John Pako (logic321) | 13.09.2018 12:17 |
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Well that dont make sense to me as the problem was a repair ramp causing the error. but that node Id 10861 pointed to a hedge no where near this repair ramp lift |
Bilbo Beutlin (BBeutlin) | 13.09.2018 21:01 |
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The error message says the given node is invalid and cannot be handled. Probably due to your edits on the map the orinal link to the animation node is now shifted (or even vanished). So the animation LUA tries to work on an invalid node. I don't know the "AnimationMapTrigger" - but probably there's an XML file where you can adjust onto the right node. |
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