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Cat 773g

Forum Overview >> Farming Simulator 17

CategoryFarming Simulator 17
Created06.10.2018 18:43


Patio The Frog (Unknown) 06.10.2018 18:43
I have fixed most of the issues with the Cat 773g. The only issue I have left is that when I back the dump truck up to a tip location I do not get the white tip indication or the "f1" menu prompt to tip with "I" I can still tip on the ground with "ctrl-I" but I cannot tip into the trigger. Appreciate any help.


773.xml

<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="773">
<annotation>Ombelis</annotation>
<filename>773.i3d</filename>

<storeData>
<name>
<de>Caterpillar 773G</de>
<en>Caterpillar 773G</en></name>
<functions>
<function>$l10n_function_truck</function>
<function>$l10n_function_tipper</function>
</functions>
<specs>
<power>1600</power>
</specs>
<image>store.dds</image>
<price>725000</price>
<dailyUpkeep>0</dailyUpkeep>
<lifetime>1000</lifetime>
<rotation>0</rotation>
<brand>CATERPILLAR</brand>
<category>misc</category>
</storeData>

<size width="6" length="10"/>

<wheels autoRotateBackSpeed="1.8">
<wheel rotSpeed="1" repr="0>0" driveNode="0>0" radius="1.04" forcePointRatio="0.2" initialCompression="50" suspTravel="0.1" spring="30" damper="20" hasTireTracks="false" mass="1" width="0.42" hasParticles="true"/>
<wheel rotSpeed="1" repr="0>1" driveNode="0>1" radius="1.04" forcePointRatio="0.2" initialCompression="50" suspTravel="0.1" spring="30" damper="20" hasTireTracks="false" mass="1" width="0.42" hasParticles="true"/>
<wheel rotSpeed="0" repr="0>2" radius="1.04" forcePointRatio="0.3" initialCompression="50" suspTravel="0.1" spring="45" damper="35" hasTireTracks="false" mass="2" width="0.52" hasParticles="true"/>
<wheel rotSpeed="0" repr="0>3" radius="1.04" forcePointRatio="0.3" initialCompression="50" suspTravel="0.1" spring="45" damper="35" hasTireTracks="false" mass="2" width="0.52" hasParticles="true"/>
</wheels>

<ackermannSteering rotSpeed="60" rotMax="40" rotCenterWheel1="3" rotCenterWheel2="4"/>

<differentials>
<differential torqueRatio="0.5" maxSpeedRatio="1.3" wheelIndex1="0" wheelIndex2="1"/>
<!-- front left-right -->
<differential torqueRatio="0.5" maxSpeedRatio="1.4" wheelIndex1="2" wheelIndex2="3"/>
<!-- back left-right -->
<differential torqueRatio="0.5" maxSpeedRatio="1.2" differentialIndex1="0" differentialIndex2="1"/>
<!-- front-back -->
</differentials>

<motor torqueScale="1.2" minRpm="100" maxRpm="1900" maxBackwardSpeed="20" brakeForce="9" lowBrakeForceScale="0.5" lowBrakeForceSpeedLimit="1" minForwardGearRatio="19.5" maxForwardGearRatio="60" minBackwardGearRatio="45" maxBackwardGearRatio="50">
<torque normRpm="0.3" torque="0.45"/>
<torque normRpm="0.4" torque="0.55"/>
<torque normRpm="0.5" torque="0.75"/>
<torque normRpm="0.6" torque="1.0"/>
<torque normRpm="0.75" torque="0.75"/>
<torque normRpm="1.0" torque="0.55"/>
</motor>

<fuelCapacity>795</fuelCapacity>
<fuelUsage>120</fuelUsage>

<cameras count="2">
<camera1 index="4|0" rotatable="true" rotateNode="4" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4.5" transMax="35"/>
<camera2 index="5" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true"/>
</cameras>

<lights>
<!--to be adjusted manually-->
<low>
<light realLight="0>11|5" decoration="0>11|0" lightTypes="0"/>
<light realLight="0>11|6" lightTypes="0"/>
</low>
<!--to be adjusted manually-->
<high>
<light realLight="0>11|5" decoration="0>11|0" lightTypes="0"/>
<light realLight="0>11|6" lightTypes="0"/>
</high>
<!--to be adjusted manually-->
<states>0 1 2</states>
</lights>

<brakeLights>
<brakeLight decoration="0>11|1"/>
</brakeLights>

<turnLights>
<turnLightLeft decoration="0>11|3"/>
<turnLightLeft decoration="0>9|2|4"/>
<turnLightRight decoration="0>11|4"/>
</turnLights>

<reverseLights>
<reverseLight decoration="0>11|2"/>
</reverseLights>

<lightsaddon lightsStayOn="true">
<light type="work" index="0>9|2" inputName="transport" helptext="transport" defaultOn="true" stayOn="true"/>
<light type="work" index="0>2|0" inputName="transport" defaultOn="true" stayOn="true"/>
<light type="work" index="0>3|0" inputName="transport" defaultOn="true" stayOn="true"/>
<light type="work" index="0>10|10" inputName="transport" defaultOn="false" stayOn="true"/>
</lightsaddon>

<indoorHud>
<speed numbers="0>9|6|2" precision="1"/>
<fuel animName="fuelDisplay"/>
<rpm animName="rpmDisplay"/>
</indoorHud>

<enterReferenceNode index="0>"/>
<exitPoint index="0>6"/>

<steering index="0>8|0" indoorRotation="360" outdoorRotation="40"/>

<fillUnits>
<fillUnit unit="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="35750"/>
</fillUnits>

<massPerFillLevel value="0.00285"/>







<fillVolumes>
<volumes>
<volume index="0>10|3|0" />
</volumes>

<unloadInfos>
<unloadInfo fillVolumeIndex="1" >
<node index="0>10|3|1" width="3" length="3.0" />
</unloadInfo>
</unloadInfos>
<heights>
<height fillVolumeIndex="1" >
<refNode index="0>10|4|0" />
<refNode index="0>10|4|1" />
</height>
</heights>
</fillVolumes>

<tipReferencePoints>
<tipReferencePoint index="0>12" width="2.5"/>
</tipReferencePoints>

<tipAnimations>
<tipAnimation speedScale="1" animationName="tipAnimationBack" dischargeStartTime="1.5" dischargeEndTime="15">
<tipEffect>
<effectNode effectNode="0>10|10|0|0" materialType="unloading" materialTypeId="3" fadeTime="0.5"/>
<effectNode effectNode="0>10|10|0|1" materialType="smoke" materialTypeId="1" fadeTime="0.5"/>
</tipEffect>
<emitterShape node="0>10|10|1|0" />
<fillVolume>
<unloadInfo index="1"/>
<height index="1"/>
</fillVolume>
</tipAnimation>
</tipAnimations>

<fillRootNode index="1"/>
<exactFillRootNode index="0>10|1"/>
<fillAutoAimTargetNode index="0>10|2"/>
<fillMassNode index="1"/>
<supportsFillTriggers value="true" />

<cylinderedHydraulicSound file="sound/hydraulicUp.wav" pitchOffset="0.8" volume="0.4"/>

<fillSound file="$data/maps/sounds/siloFillSound.wav" pitchOffset="1.0" volume="1.5"/>

<movingTools>
<movingTool index="0>4"/>
</movingTools>
<movingParts>
<movingPart index="0>9|4|0" referencePoint="0>10|7" referenceFrame="0>10|7" isActiveDirty="true" lockAxis="3">
<translatingPart index="0>9|4|0|0"/>
</movingPart>
<movingPart index="0>9|5|0" referencePoint="0>10|0" referenceFrame="0>10|0" isActiveDirty="true" lockAxis="3">
<translatingPart index="0>9|5|0|0"/>
</movingPart>
</movingParts>

<animations>
<animation name="tipAnimationBack">
<part node="0>10" startTime="0.5" endTime="10" startRot="0 0 0" endRot="-40 0 0"/>
<part node="0>10|5" startTime="0.5" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
<part node="0>10|10" startTime="0.5" endTime="10" startRot="2.2 0 0" endRot="40 0 0"/>
</animation>
<animation name="rpmDisplay">
<part node="0>9|6|4|0" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -108"/>
</animation>
<animation name="fuelDisplay">
<part node="0>9|6|1|0" startTime="0" endTime="1" startRot="0 0 115" endRot="0 0 0"/>
</animation>
</animations>

<characterNode index="0>7|0" cameraMinDistance="1.5" filename="$dataS2/character/player/player.xml" spineRotation="180 0 104">
<target ikChain="rightFoot" targetNode="0>7|1" setDirty="true"/>
<target ikChain="leftFoot" targetNode="0>7|2" setDirty="true"/>
<target ikChain="rightArm" targetNode="0>7|3" setDirty="true"/>
<target ikChain="leftArm" targetNode="0>8|0|0" setDirty="true"/>
</characterNode>

<ai>
<trafficCollisionTrigger index="0>20"/>
</ai>

<motorStartDuration>3500</motorStartDuration>
<attachSound file="$data/sounds/truck_attach.wav" pitchOffset="1"/>
<motorStartSound file="sound/engine_on.wav" pitchOffset="0.6" volume="1.0"/>
<motorSound file="sound/engine_idle.wav" pitchOffset="0.6" pitchScale="0.01" pitchMax="1.00" volume="0.4"/>
<motorSoundRun file="sound/engine_mid.wav" pitchOffset="0.3" pitchScale="0.015" pitchMax="1.00" volume="1"/>
<motorStopSound file="sound/engine_off.wav" pitchOffset="0.6" volume="1"/>
<compressedAirSound file="$data/sounds/technicalAccessories/brakeBig.wav" pitchOffset="1" volume="1.25"/>
<compressionSound file="$data/sounds/technicalAccessories/brakeBig.wav" pitchOffset="1" volume="1.5"/>
<honkSound file="sound/hornBig.wav" volume="1" innerRadius="35" radius="80"/>
<reverseDriveSound file="sound/reverse.wav" volume="0.2"/>

<exhaustEffects>
<!--TODO: adjust xzRotationOffset, xzRotationsForward, xzRotationsBackward, xzRotationsLeft, xzRotationsRight-->
<exhaustEffect filename="$data/particleSystems/shared/exhaust.i3d" index="0>17" minRpmColor="0.9 0.9 0.9 0.05" maxRpmColor="0.9 0.9 0.9 0.2" minRpmScale="0.05" maxRpmScale="0.3" xzRotationOffset="0 0" xzRotationsForward="0 0" xzRotationsBackward="0 0" xzRotationsLeft="0 0" xzRotationsRight="0 0"/>
<exhaustEffect filename="$data/particleSystems/shared/exhaust.i3d" index="0>18" minRpmColor="0.9 0.9 0.9 0.05" maxRpmColor="0.9 0.9 0.9 0.2" minRpmScale="0.05" maxRpmScale="0.3" xzRotationOffset="0 0" xzRotationsForward="0 0" xzRotationsBackward="0 0" xzRotationsLeft="0 0" xzRotationsRight="0 0"/>
</exhaustEffects>

<components count="1">
<component1 centerOfMass="0 0.8 -3" solverIterationCount="10"/>
</components>

<schemaOverlay file="Textures/vehicleSchema.dds" fileSelected="Textures/773SchemaSelected.dds" width="0.5" height="0.5" attacherJointPosition="0.5 0"/>


</vehicle>

Patio The Frog (Unknown) 08.10.2018 01:16
I found the issue and will post it for those who may need the help. The fillRoot node and the FillMassNode should index to the main body of the vehicle which is in particular mod the first idem 0>. The mod that I was going off of was articulated so the index was 1> so that caused the problem

Original

<fillRootNode index="1"/>
<exactFillRootNode index="0>10|1"/>
<fillAutoAimTargetNode index="0>10|2"/>
<fillMassNode index="1"/>
<supportsFillTriggers value="true" />

Fixed

<fillRootNode index="0>"/>
<exactFillRootNode index="0>10|1"/>
<fillAutoAimTargetNode index="0>10|2"/>
<fillMassNode index="0>"/>
<supportsFillTriggers value="true" />


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