Category | Farming Simulator 17 |
Created | 06.12.2018 20:23 |
Thomas Barber (TB9Durkee) | 06.12.2018 20:23 |
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I'm planning a modified Goldcrest Valley map, but when I create a mod from the map in Giants Editor 7.1 - with no other changes to map - it's not possible in a game on new map to sell loose silage in the farm barn. Steps : Open Giants Editor / New mod from game / Sample Mod Map 1 / Publish mod / New Career savegame on mod map Any suggestions? Thanks |
Bilbo Beutlin (BBeutlin) | 06.12.2018 20:45 |
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Until the final script docs aren't published, I can only advise to use the same method as in the standard maps: use placeable sell stations, create custom xml files for these. |
Thomas Barber (TB9Durkee) | 06.12.2018 20:52 |
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Yes, that would be a solution (I have used and investigated sell point mods), but I don't understand why every other built-in crop sale copies over from base map, except this one. Thanks for your input, though. --Tom |
William Rowe (Bonger76) | 07.12.2018 04:09 |
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If this is for FS17 just add silage to the "WINDROW_STORAGE" the barn in your map01.xml <tipTrigger index="WINDROW_STORAGE" stationName="station_barn" appearsOnPDA="true" isAreaTrigger="true" isSellingPoint="true" triggerWidth="6" > <fillType name="grass_windrow" priceScale="3.25" supportsGreatDemand="false" disablePriceDrop="true" /> <fillType name="dryGrass_windrow" priceScale="3.75" supportsGreatDemand="false" disablePriceDrop="true" /> <fillType name="straw" priceScale="2.75" supportsGreatDemand="false" disablePriceDrop="true" /> <fillType name="silage" priceScale="1" supportsGreatDemand="false" disablePriceDrop="true" /> </tipTrigger> you can add anything that is in the map that you whant to sell here,you can added them to your storage to in the map01.xml like straw pigFood woodChips |
Bilbo Beutlin (BBeutlin) | 07.12.2018 04:39 |
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OMG .. I didn't notice "FS17". Forget what I've written. *g* I was mental in FS19. Take William's recommendation, it's right. |
Thomas Barber (TB9Durkee) | 07.12.2018 15:21 |
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Thanks, that solved it! (I copied the appropriate line from the base map01.xml, pasted it into my mod version, worked a treat!) I appreciate the help, teaching me something new - happy farming ;) -- Tom |
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