Category | Farming Simulator 17 |
Created | 10.12.2018 22:29 |
Marctheboy Geekabits (Marctheboy) | 10.12.2018 22:29 |
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is there a way i could add more trees when planting them. (i will make 5 row planter model after) i have created a second treeNode1. but now how should i incorporated in the .xml i tried duplicating the <treePlanter code and change the tree node to treeNode1. but didint work <treePlanter node="treeNode" minDistance="10" palletTrigger="palletTrigger" refNodeIndex="1" saplingPalletGrabNode="treeSaplingAttacher" saplingPalletMountNode="treeSaplingAttacher"> <sounds> <work template="DEFAULT_CULTIVATOR_WORK" linkNode="damconPL75"/> </sounds> <animationNodes> <animationNode node="rotor" rotAxis="1" rotSpeed="800" turnOnFadeTime="1" turnOffFadeTime="2"/> </animationNodes> </treePlanter> is there a easier site to look all the reference codding and format of the code. or ist there only lua format |
Bilbo Beutlin (BBeutlin) | 10.12.2018 23:06 |
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You had to edit the workareas in i3d. For a helper also the ai markers. |
Marctheboy Geekabits (Marctheboy) | 11.12.2018 01:14 |
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the damcon pl75 dosent have a work area in the XML and i did edit them in i3d but still dont work. then i added the work area script and still nothing. there should be a way to add the work area to the <treePlanter> script saying to use a work area. <workAreas> <workArea type="treeplanter" functionName="processTreePlanterArea"> <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight"/> <groundReferenceNode index="1"/> </workArea> </workAreas> |
Bilbo Beutlin (BBeutlin) | 11.12.2018 12:57 |
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In this manner it should work. I've also seen a regular seeder mod'ed as tree planter. I don't remember where it was. Perhaps google for it. |
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