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FS17 map.i3d Problem ! Help

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CategoryFarming Simulator 17
Created01.02.2020 18:20


Joona Vähämiko (Jonttux) 01.02.2020 18:20
Hi.
I have an little problem with my map.i3d file. It gives me this error: Error: parse error in `C:/Users----(my folders)----/ map01.i3d`at line 16386. out of memory.

So how to solve this? I cant open the file anymore, it just says that errot loading i3d. file..
Should use some help, theres many hundreds of wourkhours on that..:/

Bilbo Beutlin (BBeutlin) 01.02.2020 18:29
Load the i3d into a good text editor like eg. Notepad++ and check the indicated lines.
There are most probably xml syntax errors or unreadable non-ASCII characters like foreign special chars.

Joona Vähämiko (Jonttux) 06.02.2020 10:48
Okay, there was an problem on that exact line that were indicated. There were foreign letters on there, I got them out now, but a new problem just came out.. Now it gives this code: at line 16385. not well-formed
I have tried to change the line a bit it wont help, what to do to that line then?
THNX for help already! :)

Joona Vähämiko (Jonttux) 06.02.2020 13:35
This is the line where it says the problem is:

<Shape shapeId="551" name="cargoTrainWagon" translation="685.292 98.8517 354.218" rotation="88.5717 88.8222 91.355" scale="1.4 1.1 1" static="true" clipDistance="300" nodeId="10958"materialIds="37"castsShadows="true" receiveShadows="true"/>

Joona Vähämiko (Jonttux) 06.02.2020 16:39
More.. SORRY for doubleposting, but got every other error clean now, but now it gives me an code:
at line 43642 mismatched tag and that line is the last line on whole map01.file which only says: </i3D>
So what can be wrong with that? I have tried to change it and everything and it just wont work..

Bilbo Beutlin (BBeutlin) 06.02.2020 19:26
Is the cited xml tag originally copied?
There are missing spaces, I've marked with underscore '_'

<Shape shapeId="551" name="cargoTrainWagon" translation="685.292 98.8517 354.218" rotation="88.5717 88.8222 91.355" scale="1.4 1.1 1" static="true" clipDistance="300" nodeId="10958"_materialIds="37"_castsShadows="true" receiveShadows="true"/>

Joona Vähämiko (Jonttux) 06.02.2020 21:18
Yes, that was the problem on that line! And it works fine after that. But the problem now is that what I wrote to my last post before your answer there. That last line which only says:</i3D>
And it gives an error: at line 43642 mismatched tag
And yes, on that line there not even should have anything else than that. Ive checked it on other maps i3d.file too. But I really dont know whats wrong with it, why it gives that error to that line. And thanks for the help btw.


Joona Vähämiko (Jonttux) 06.02.2020 21:28
Yes, that was the problem on that line! And it works fine after that. But the problem now is that what I wrote to my last post before your answer there. That last line which only says:</i3D>
And it gives an error: at line 43642 mismatched tag
And yes, on that line there not even should have anything else than that. Ive checked it on other maps i3d.file too. But I really dont know whats wrong with it, why it gives that error to that line. And thanks for the help btw.


Bilbo Beutlin (BBeutlin) 07.02.2020 06:17
You are not familar with XML, are you? *g*
"mismatched tag" means the XML structure is corrupt, another closing tag is expected.
Check the XML syntax, eg. with the inbuilt features of a text editor like Notepad++. Or load it into a web browser which has some XML analysis tools (eg. Firefox). Or use a dedicated XML checker/validator.

Joona Vähämiko (Jonttux) 07.02.2020 17:52
Yep.. not familiar with it at all. :D
I opened it in Notepad ++ and downloaded the XML plugin. I checked it and it says that: XML parsing error at line 43643: Premature end of data in tag i3D line 3.
But the question is how do I fix it?

Bilbo Beutlin (BBeutlin) 07.02.2020 18:08
Impossible to say without knowing the source code.
Only hint: learn the basics about XML.

Viktor Babjak (Unknown) 31.10.2020 19:47
giants editor do not work and write me this note
could not create OpenGL viewport
what i do?

Bilbo Beutlin (BBeutlin) 31.10.2020 23:22
The editor requires OpenGL ability. GE 7.x at least v3.5, GE 8.x v4.5.
Check your gfx card if it supports this minimum.


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