Community Forum

Giants Editor errors when exporting

Forum Overview >> Farming Simulator 19

CategoryFarming Simulator 19
Created02.03.2019 21:16


Unknown 02.03.2019 21:16
Hello,

I am modifying an existing map in the giants editor but when I go to export all files the editor gives me a ton of errors stating that its unable to save the files located in the steam common folder. Because of this I am unable to test the map. The map works fine in the editor and has taken all of my modifications. I am running editor version 8.1.0. If anyone has a workaround or fix I would really appreciate it.

Thank you!!

Bilbo Beutlin (BBeutlin) 02.03.2019 22:33
Probably caused by Windows UAC/DEP (missing rights).
Start the GE with "run as administrator".

Better you export to a neutral folder, not supervised by Win UAC. Also folders on desktop (often recommanded) are a bad idea.

Unknown 02.03.2019 23:09
Where should I send the export if not in a folder at the desktop, thumb drive maybe?


Unknown 02.03.2019 23:28
Where should I send the export if not in a folder at the desktop, thumb drive maybe?

Bilbo Beutlin (BBeutlin) 03.03.2019 00:56
Create a folder on any local drive, eg. "D:\FS19_mods" and export to this place.
To get the mods into game edit the "gameSettings.xml"
<modsDirectoryOverride active="true" directory="D:/FS19_Mods"/>

Unknown 03.03.2019 01:23
ahhh.... I'll give that a try and keep you updated. Thank you for your help!


Unknown 03.03.2019 06:25
Hi again, so I am able to export all of the files now doing what you suggested, however when I am trying to test the mod, FS19 is still not seeing it.

Bilbo Beutlin (BBeutlin) 03.03.2019 16:00
Double-check the "gameSettings.xml" (in user folder) that you have edited properly the above entry and 'directory' points EXACTLY to the folder with your mods.
Check also the game log for errors/warnings.

Unknown 04.03.2019 01:58
Hello,

The advice you game me has fixed everything, but I now have a new one. The map I made crashes the game now. Error log is below.

**Edit**
I loaded the original map before my edits and the sound errors exist in that log also. I see no other errors with the map.


GIANTS Engine Runtime 8.0.0 (18001) 64bit Steam (Build Date: Dec 11 2018)
Copyright (c) 2008-2018, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2018, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2019
Main System
CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
Memory: 16319 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Devices:
XINPUT_GAMEPAD
Number of Axes: 6
Number of Buttons: 14
Audio System
Driver: SoftMixer WASAPI Stereo Headphones
Version: 2018.11
Frequency: 48000
Max. active sources: 256
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 1080
Version: 25.21.14.1917 (20.2.2019)
Revision: 161
Feature level: DirectX 11
Windowed Mode : off
V-Sync : off
Effective Window Resolution: 2560 x 1440
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 2.000000
Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16 Shadow Focus Box true
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 2.000000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 2.000000
Volume Mesh Tessellation Factor: 0.500000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 10
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Bloom Quality: 5
SSAO Quality: 15
DOF: Enabled
Cloud Quality: 4
Setting 'Master Volume': 1
Setting 'Is Train Tabbable': true
Setting 'Radio Vehicle Only': true
Setting 'Radio Active': false
Setting 'Use Colorblind Mode': false
Setting 'Easy Arm Control': true
Setting 'Show Trigger Marker': true
Setting 'Show Field-Info': true
Setting 'Invert Y-Look': false
Setting 'Show Help Icons': true
Setting 'Radio Volume': 0.5
Setting 'Vehicle Volume': 0.80000001192093
Setting 'Environment Volume': 0.80000001192093
Setting 'GUI Volume': 0.5
Setting 'Master Volume': 1
Setting 'Music Volume': 0.69999998807907
Farming Simulator 19 (Steam)
Version: 1.2.0.1 b3262
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: en
Time: 2019-03-03 16:57:09
dataS2/character/humans/characterAnimation.i3d (417.22 ms)
dataS2/character/humans/pedestrians/pedestrianAnimation.i3d (216.24 ms)
Load mod: Marsch_Version_USA (Version: 1.0) (Hash: e6fdb198a0518a503ed02e4cf2348cad)
2019-03-03 16:57 Loaded specializations
2019-03-03 16:57 Loaded vehicle types
2019-03-03 16:57 Loaded placeable types
2019-03-03 16:57 Register configuration 'baseColor'
2019-03-03 16:57 Register configuration 'design'
2019-03-03 16:57 Register configuration 'designColor'
2019-03-03 16:57 Register configuration 'vehicleType'
2019-03-03 16:57 Register workAreaType 'RIDGEMARKER'
2019-03-03 16:57 Register configuration 'attacherJoint'
2019-03-03 16:57 Register workAreaType 'WEEDER'
2019-03-03 16:57 Register workAreaType 'PLOW'
2019-03-03 16:57 Register workAreaType 'DEFAULT'
2019-03-03 16:57 Register workAreaType 'AUXILIARY'
2019-03-03 16:57 Register configuration 'motor'
2019-03-03 16:57 Register configuration 'frontloader'
2019-03-03 16:57 Register workAreaType 'FORAGEWAGON'
2019-03-03 16:57 Register configuration 'baseMaterial'
2019-03-03 16:57 Register configuration 'designMaterial'
2019-03-03 16:57 Register configuration 'wrappingColor'
2019-03-03 16:57 Register configuration 'powerTakeOff'
2019-03-03 16:57 Register configuration 'trailer'
2019-03-03 16:57 Register workAreaType 'COMBINECHOPPER'
2019-03-03 16:57 Register workAreaType 'COMBINESWATH'
2019-03-03 16:57 Register workAreaType 'FRUITPREPARER'
2019-03-03 16:57 Register workAreaType 'BALER'
2019-03-03 16:57 Register configuration 'tensionBelts'
2019-03-03 16:57 Register workAreaType 'MOWER'
2019-03-03 16:57 Register workAreaType 'CULTIVATOR'
2019-03-03 16:57 Register workAreaType 'SPRAYER'
2019-03-03 16:57 Register configuration 'wheel'
2019-03-03 16:57 Register configuration 'rimColor'
2019-03-03 16:57 Register configuration 'pipe'
2019-03-03 16:57 Register workAreaType 'SOWINGMACHINE'
2019-03-03 16:57 Register workAreaType 'CUTTER'
2019-03-03 16:57 Register workAreaType 'WINDROWER'
2019-03-03 16:57 Register configuration 'inputAttacherJoint'
2019-03-03 16:57 Register workAreaType 'TEDDER'
2019-03-03 16:57 Register workAreaType 'ROLLER'
2019-03-03 16:57 Register configuration 'cover'
2019-03-03 16:57 Register configuration 'folding'
2019-03-03 16:57 Register configuration 'fillUnit'
2019-03-03 16:57 Register configuration 'buyableBaleAmount'
2019-03-03 16:57 Register configuration 'fillVolume'
2019-03-03 16:57 Error: Can't load resource 'data/sounds/maps/fauna/shared/xml/cricket1.wav'.
2019-03-03 16:57 Error: Can't load sample 'data/sounds/maps/fauna/shared/xml/cricket1.wav'.
2019-03-03 16:57 data/shared/connectionHoses/hoses.i3d (25.73 ms)
2019-03-03 16:57 data/shared/connectionHoses/connectors.i3d (6.15 ms)
2019-03-03 16:57 data/shared/connectionHoses/hoseMaterialHolder.i3d (1.06 ms)
2019-03-03 16:57 data/sky/sky.i3d (0.80 ms)
2019-03-03 16:57 data/sky/rain.i3d (1.12 ms)

Bilbo Beutlin (BBeutlin) 04.03.2019 09:41
The two "Error: Can't load .." are caused by wrong filename. Edit the i3d (text) and exchange for the file "cricket1.wav" the path "data/.." <=> "$data/.."

The crash on map is probably caused by missing waterplane. Add one to your map. It should have the user attribute (bool)isMainWater=true. Maybe import the waterplane from another map. If it's for dummy only, you may hide it under your map.


Note: Log in to post. Create a new account here.