Category | Farming Simulator 19 |
Created | 31.03.2019 21:46 |
Martin Lund Kristensen (Lundy836) | 31.03.2019 21:46 |
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Hey everyone Would be amazing if someone could help me out a bit with this one. I am struggling a lot to figure out how to add a working display to a silo in FS19... So the idea is, that I want to put a digital display similar to one used in the BGA on to a silo, to show how much the silo holds. However I honestly can't seem to get my head around this one. Making the silo is no issue, but adding the display is making my brain go in to a meltdown and I am really stuck on this one. Any ideas? XML for the silo: <?xml version="1.0" encoding="utf-8" standalone="no" ?> <placeable> <storeData> <name>$l10n_shopItem_seedSilo</name> <functions> <function>$l10n_function_farmSilo</function> </functions> <specs> <capacity>800000</capacity> <fillTypes>seeds</fillTypes> </specs> <image>$data/store/store_empty.png</image> <price>1</price> <canBeSold>false</canBeSold> <showInStore>false</showInStore> <boughtWithFarmland>true</boughtWithFarmland> <lifetime>1000</lifetime> <rotation>0</rotation> <brand>LIZARD</brand> <species>placeable</species> <category>silos</category> <vertexBufferMemoryUsage>25248</vertexBufferMemoryUsage> <indexBufferMemoryUsage>3336</indexBufferMemoryUsage> <textureMemoryUsage>1179768</textureMemoryUsage> <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage> <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage> </storeData> <placeableType>silo</placeableType> <filename>maps/placeables/farmSilos/seedSilo.i3d</filename> <placement testSizeX="1" testSizeZ="1" sizeX="1" sizeZ="1" useRandomYRotation="false" useManualYRotation="true" /> <loadingStation stationName="$l10n_station_seedSilo" appearsOnPDA="false" storageRadius="50" fillSoundIdentifier="fillSound01"> <loadTrigger triggerNode="0|1|0|0|0" fillLitersPerSecond="2000" dischargeNode="0|1|0|0|1"> <effectNode effectClass="PipeEffect" effectNode="0|1|0|0|2|0" materialType="pipe" materialTypeId="1" fadeTime="0.5" maxBending="0" controlPoint="3.25 0 0 0"/> <effectNode effectNode="0|1|0|0|2|1" materialType="smoke" materialTypeId="1" fadeTime="0.5" /> </loadTrigger> </loadingStation> <unloadingStation stationName="$l10n_station_seedSilo" appearsOnPDA="false" storageRadius="50"> <unloadTrigger exactFillRootNode="0|0|0|0|0" /> </unloadingStation> <storages> <storage node="0|2" fillTypes="seeds" capacityPerFillType="800000" /> </storages> <display baseNode="0|4" /> </placeable> The i3d for the silo: https://i.ibb.co/7zYFcND/seedSilo.jpg |
Bilbo Beutlin (BBeutlin) | 01.04.2019 03:16 |
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You'll need a custom script. The bga.lua includes a display, the storage.lua not. |
Martin Lund Kristensen (Lundy836) | 01.04.2019 05:01 |
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omg of course. I have completely forgotten about the LUA in this one, In 15 and 17 we had the Digital Storage Amount Mover script for this. Of course I would need something similar in 19 for it to work. Guess I had stared myself blind on this one :) Thanks Bilbo |
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