Category | Farming Simulator 19 |
Created | 14.05.2019 21:42 |
Martin Belisle (martinbelisle) | 14.05.2019 21:42 |
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I'm trying to create a custom sheep pasture to fit a mod map, so that all the elements are in the right place. What I tried was importing an existing sheep pasture into the map, modify it so it fits what I want and export it back and replace the original i3d file. The problem is when I do this the objects coordinate (X,Y,Z) are now the one from the map and not the placeable object that should be centered around 0,0,0. Am I missing something? Am I going about this the right way? I got the basics of GE but I never tried anything complex so I still consider myself a noob :-) |
Martin Belisle (martinbelisle) | 14.05.2019 22:29 |
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Ok found my answer, I just needed to change the coordinate of the root transform group to 0,0,0 and everything follows. |
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