Category | Farming Simulator 19 |
Created | 05.07.2019 18:01 |
Robert Schmidt (Dor_Schmied) | 05.07.2019 18:01 |
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for me ist not possible to add a specialization in a mod since the patch 1.4 !in 1.3 it works fine and why can nobody help with that Problem? |
Bilbo Beutlin (BBeutlin) | 05.07.2019 20:09 |
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Nobody can help you because nobody can know the code you have written. If something doesn't work, in most cases the game log gives hints to fix errors. Best bet: DL and examine mods which use added specs from Giants' ModHub - eg. hooklift/itRunner vehicles. |
Afmodding (1DAFUL) | 05.08.2019 22:57 |
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Hi all! The same problem for me. I am building a vehicle with these features: - crawler - tipper - reverse driving. I set the <vehicle type="carFillable"> and everything was working well when I tested the model. After the patch 1.4.1 installed, the reverse driving mode disapperaed. Now..., there are two options: I can set the <vehicle type="carFillable"> but the reverse driving mode does not working or..., I can set the <vehicle type="tractorReverseDriving"> and the reverse driving mode comes alive but the tipper functions gone! I tried the script "fs19vehicleSpecScript" in modeDesc.xml after the patch 1.4.1 installed, it was working only one time!!!! One night I tested the model and I was really happy the vehicle specialization working in modDesc file. And the next day (twilight zone!!!) I didn't touched anything in the script file just started the game, but the same problem came up again!!! Ohhh Dear!!! <specializations> <specialization name="fs19vehicleSpecScript" className="fs19vehicleSpecScript" filename="scripts/fs19vehicleSpecScript.lua"/> </specializations> <vehicleTypes> <type name="Yanmar_C30R_2B" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua"> <specialization name="aiImplement"/> <specialization name="aiVehicle"/> <specialization name="animatedVehicle"/> <specialization name="articulatedAxis" /> <specialization name="attacherJoints"/> <specialization name="baseMaterial" /> <specialization name="bunkerSiloCompacter"/> <specialization name="connectionHoses"/> <specialization name="cover"/> <specialization name="crawlers"/> <specialization name="cylindered"/> <specialization name="dashboard" /> <specialization name="dischargeable"/> <specialization name="drivable"/> <specialization name="dynamicallyLoadedParts" /> <specialization name="enterable"/> <specialization name="fillVolume"/> <specialization name="foldable"/> <specialization name="foliageBending"/> <specialization name="fs19vehicleSpecScript"/> <specialization name="honk"/> <specialization name="ikChains"/> <specialization name="lights"/> <specialization name="motorized"/> <specialization name="mountable"/> <specialization name="powerTakeOffs" /> <specialization name="reverseDriving"/> <specialization name="slopeCompensation" /> <specialization name="speedRotatingParts"/> <specialization name="suspensions" /> <specialization name="tipOccluder" /> <specialization name="trailer"/> <specialization name="washable"/> <specialization name="wearable"/> <specialization name="wheels"/> <specialization name="wipers" /> </type> </vehicleTypes> In the game log.xml: Error: Unable to find vehicle type name 'FS19_Yanmar_C30R2B.Yanmar_C30R_2B' I would really appreciate if anyone would help me, please! |
Bilbo Beutlin (BBeutlin) | 06.08.2019 00:44 |
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LOL - nice - you have sorted the specs alphabetically. That's nonsense. The specs must be in a certain order because many/most specs have other specs as precondition. Search here in forum for "vehicleTypes.xml" - it is posted few times. And forget this foolish "fs19vehicleSpecScript" - do it manually to be sure it works also after an update. |
Afmodding (1DAFUL) | 06.08.2019 09:36 |
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Thank you for your help Bilbo Beutlin Sorted the specs alphabetically has not been a good idea. Problem solved! :) |
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