Category | Farming Simulator 19 |
Created | 15.07.2019 11:26 |
Lorenzos (lorenzoita) | 15.07.2019 11:26 |
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Good morning guys, I'm trying to add plow spec to a stump cutter but I get this error: 2019-07-15 11:20 Error: Running LUA method 'loadSharedI3DFileFinished'. 2019-07-15 11:20 dataS/scripts/vehicles/specializations/FillUnit.lua(614) : attempt to index field 'fillUnits' (a nil value) <vehicleTypes> <type name="ahwi" parent="baseAttachable" filename="$dataS/scripts/vehicles/Vehicle.lua"> <specialization name="dischargeable" /> <specialization name="pipe" /> <specialization name="turnOnVehicle" /> <specialization name="woodCrusher" /> <specialization name="logGrab" /> <specialization name="fillVolume" /> <specialization name="cover" /> <specialization name="fillTriggerVehicle" /> <specialization name="groundReference" /> <specialization name="workArea" /> <specialization name="workParticles" /> <specialization name="plow" /> <specialization name="fillUnit" /> </type> </vehicleTypes> Any suggestion? |
Bilbo Beutlin (BBeutlin) | 15.07.2019 12:22 |
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If you have added the spec <specialization name="fillUnit" /> you must have in xml the section <fillUnits>. See default vehicles for reference. However for what do you need 'fillUnit' in your mod? I'd suggest you simply delete the spec. |
Lorenzos (lorenzoita) | 15.07.2019 12:47 |
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Yes, I have the section <fillUnits>. I suppose it is necessary for chipping the logs. I didn't make this mod but I only trying to add a plow workarea. |
Bilbo Beutlin (BBeutlin) | 15.07.2019 18:13 |
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Check the <fillUnits> for proper setup, espec. the nodes referencing to <i3dMapping> or vehicle.i3d. Besides you must re-arrange the specs order due to prerequisites, eg. 'fillUnit' before 'fillVolume'. For reference search for "vehicleTypes" here in forum. It is posted a few times. |
Lorenzos (lorenzoita) | 15.07.2019 19:05 |
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Oh perfect, I fixed it by re-arrange the specs. Thank you! |
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