Category | Farming Simulator 19 |
Created | 06.09.2019 17:19 |
Niels De Kan (niels7796) | 06.09.2019 17:19 |
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I've been messing around with the lely juno from fs17 and trying to get it working for fs19. I have the lely juno now in fs19 and able to move around even with AI/worker. But the probelm is the Worker just drives forward untill it hits something and gets stuck. If I steer to the left and activate the worker it just does the angle that you set and work perfect. Does anyone know how to let the worker drive forward say 5 meter and then dirve back 5 meter? |
Bilbo Beutlin (BBeutlin) | 07.09.2019 04:11 |
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afaik the lely juno works with custom script. So you will have to adapt the script to FS19. If you don't have a clue from scripting, forget it. |
Niels De Kan (niels7796) | 08.09.2019 09:32 |
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The thung is in te original mod there is no veidence of a custom script. (Should be in the mod folder) and part of it works it just drives backwards and doesnt stop while if i turn it does what it should do |
Bilbo Beutlin (BBeutlin) | 08.09.2019 10:47 |
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I know only the version with a custom script (iirc by Marhu) which worked fine in FS17. After googling I found there was a version on Giants ModHub without script. But it is often posted that it didn't work really satisfying. And in FS19 I can't imagine how it should work. If it would, the modder had probably ported it. Better forget the thingy. |
Eric Daniels (MrEric) | 28.01.2020 19:14 |
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Movement distance was handled by conveyor angle, I never dug real deep into how or what all was required. You can look at original xml for the following: <ai> <conveyorBelt minAngle="500" maxAngle="6000" stepSize="250" speed="4" centerWheelIndex="1" backWheelIndex="2"/> <didNotMoveTimeout deactivated="true"/> <pricePerHour>0</pricePerHour> </ai> the minangle and maxangle are the travel distances set in game using the Y key. Hope that points you in the right direction. Cheers |
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