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AI/Worker moving lely Juno

Forum Overview >> Farming Simulator 19

CategoryFarming Simulator 19
Created06.09.2019 17:19


Niels De Kan (niels7796) 06.09.2019 17:19
I've been messing around with the lely juno from fs17 and trying to get it working for fs19. I have the lely juno now in fs19 and able to move around even with AI/worker. But the probelm is the Worker just drives forward untill it hits something and gets stuck. If I steer to the left and activate the worker it just does the angle that you set and work perfect. Does anyone know how to let the worker drive forward say 5 meter and then dirve back 5 meter?

Bilbo Beutlin (BBeutlin) 07.09.2019 04:11
afaik the lely juno works with custom script. So you will have to adapt the script to FS19. If you don't have a clue from scripting, forget it.

Niels De Kan (niels7796) 08.09.2019 09:32
The thung is in te original mod there is no veidence of a custom script. (Should be in the mod folder) and part of it works it just drives backwards and doesnt stop while if i turn it does what it should do

Bilbo Beutlin (BBeutlin) 08.09.2019 10:47
I know only the version with a custom script (iirc by Marhu) which worked fine in FS17.

After googling I found there was a version on Giants ModHub without script. But it is often posted that it didn't work really satisfying.
And in FS19 I can't imagine how it should work. If it would, the modder had probably ported it.
Better forget the thingy.

Eric Daniels (MrEric) 28.01.2020 19:14
Movement distance was handled by conveyor angle, I never dug real deep into how or what all was required. You can look at original xml for the following:

<ai>
<conveyorBelt minAngle="500" maxAngle="6000" stepSize="250" speed="4" centerWheelIndex="1" backWheelIndex="2"/>
<didNotMoveTimeout deactivated="true"/>
<pricePerHour>0</pricePerHour>
</ai>

the minangle and maxangle are the travel distances set in game using the Y key. Hope that points you in the right direction.

Cheers


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