Category | Farming Simulator 19 |
Created | 20.09.2019 15:45 |
Gonivolk Nikolay (Gonivolk) | 20.09.2019 15:45 |
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Hello On map added some fruits (Onion, carrot, cabbage). Fruits marked as useForFieldJob="true" But mission generator uses for this fruits grain harvest vehicles. <fruitType name="onion" shownOnMap="true" useForFieldJob="true"> <general startStateChannel="0" numStateChannels="4" /> <cultivation needsSeeding="true" allowsSeeding="true" useSeedingWidth="false" directionSnapAngle="0" alignsToSun="false" seedUsagePerSqm="0.04" /> <harvest minHarvestingGrowthState="9" maxHarvestingGrowthState="9" cutState="8" allowsPartialGrowthState="false" literPerSqm="5.78" /> <growth witheringNumGrowthStates="8" numGrowthStates="7" growthStateTime="24000000" resetsSpray="true" groundTypeChangeGrowthState="-1" groundTypeChanged="NONE" growthRequiresLime="true" /> <preparing outputName="onion_haulm" minGrowthState="4" maxGrowthState="6" preparedGrowthState="9" /> <options lowSoilDensityRequired="true" increasesSoilDensity="true" consumesLime="true" startSprayState="0" /> <destruction filterStart="1" filterEnd="7" state="8" /> <mapColors default="0.1339 0.7063 0.6707 1" colorBlind="0.3029 0.4064 0.8011 1"/> </fruitType> Map missionVehicles.xml contains records such as: <group fieldSize="small" variant="ONION"> <vehicle filename="vehicles/terraDosT4_40/terraDosT4_40.xml" /><!-- combine --> <vehicle filename="vehicles/holmerHR12/holmerHR12_ONION.xml" /><!-- header --> <vehicle filename="$data/vehicles/holmer/holmerHR12Trailer/holmerHR12Trailer.xml" /><!-- headerTrailer --> <vehicle filename="$data/vehicles/tatra/tatraPhoenix/tatraPhoenix.xml" /><!-- tractor --> <vehicle filename="$data/vehicles/krampe/SB3060/SB3060.xml" /><!-- trailer --> </group> How can i do this worked as planned? |
Bilbo Beutlin (BBeutlin) | 20.09.2019 17:21 |
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So far I've read in several forums, most probably the mission management is not prepared to use mod vehicles, only defaults from FS install folder $data/vehicles. |
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