Category | Farming Simulator 19 |
Created | 09.10.2019 09:45 |
Durand Jean Marc (hmmr58) | 09.10.2019 09:45 |
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Hello I have a problem with the axles in giant editor. When I create in gaint my animation, in game the axles are not the same! [url=https://www.noelshack.com/2019-41-3-1570606746-capture1.png][img]https://image.noelshack.com/minis/2019/41/3/1570606746-capture1.png[/img][/url] I want a translation on this door, i made the translation on axle Z [url=https://www.noelshack.com/2019-41-3-1570606815-capture2.png][img]https://image.noelshack.com/minis/2019/41/3/1570606815-capture2.png[/img][/url] When the door is open the axle z =-7.5 [url=https://www.noelshack.com/2019-41-3-1570606886-capture3.png][img]https://image.noelshack.com/minis/2019/41/3/1570606886-capture3.png[/img][/url] My animatedObjects.xml whit the z axle [url=https://www.noelshack.com/2019-41-3-1570607000-fsscreen-2019-10-09-09-36-35.png][img]https://image.noelshack.com/minis/2019/41/3/1570607000-fsscreen-2019-10-09-09-36-35.png[/img][/url] In game when i open the door! [url=https://www.noelshack.com/2019-41-3-1570606992-fsscreen-2019-10-09-09-37-26.png][img]https://image.noelshack.com/minis/2019/41/3/1570606992-fsscreen-2019-10-09-09-37-26.png[/img][/url] Is not the good axle! i tried whith the other axle and its always this one who tranlate in Game Why? Thanks very very much Sorry for my English! |
Bilbo Beutlin (BBeutlin) | 09.10.2019 21:17 |
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I'd guess the TG "door_2" has a rotation which affects all childs. Normalize (=freeze) the rotation to 0,0,0. |
Durand Jean Marc (hmmr58) | 10.10.2019 09:31 |
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Hello thanks for your answer! I check my "door_2" but there is no rotation! [url=https://www.noelshack.com/2019-41-4-1570692550-capture4.png][img]https://image.noelshack.com/minis/2019/41/4/1570692550-capture4.png[/img][/url] |
Durand Jean Marc (hmmr58) | 11.10.2019 10:37 |
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I find the problem! It was the users atribute! Thanks |
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