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Giant editor problem with axle

Forum Overview >> Farming Simulator 19

CategoryFarming Simulator 19
Created09.10.2019 09:45


Durand Jean Marc (hmmr58) 09.10.2019 09:45
Hello I have a problem with the axles in giant editor.
When I create in gaint my animation, in game the axles are not the same!

[url=https://www.noelshack.com/2019-41-3-1570606746-capture1.png][img]https://image.noelshack.com/minis/2019/41/3/1570606746-capture1.png[/img][/url]

I want a translation on this door, i made the translation on axle Z

[url=https://www.noelshack.com/2019-41-3-1570606815-capture2.png][img]https://image.noelshack.com/minis/2019/41/3/1570606815-capture2.png[/img][/url]

When the door is open the axle z =-7.5

[url=https://www.noelshack.com/2019-41-3-1570606886-capture3.png][img]https://image.noelshack.com/minis/2019/41/3/1570606886-capture3.png[/img][/url]

My animatedObjects.xml whit the z axle

[url=https://www.noelshack.com/2019-41-3-1570607000-fsscreen-2019-10-09-09-36-35.png][img]https://image.noelshack.com/minis/2019/41/3/1570607000-fsscreen-2019-10-09-09-36-35.png[/img][/url]

In game when i open the door!

[url=https://www.noelshack.com/2019-41-3-1570606992-fsscreen-2019-10-09-09-37-26.png][img]https://image.noelshack.com/minis/2019/41/3/1570606992-fsscreen-2019-10-09-09-37-26.png[/img][/url]

Is not the good axle! i tried whith the other axle and its always this one who tranlate in Game Why?

Thanks very very much

Sorry for my English!

Bilbo Beutlin (BBeutlin) 09.10.2019 21:17
I'd guess the TG "door_2" has a rotation which affects all childs.
Normalize (=freeze) the rotation to 0,0,0.

Durand Jean Marc (hmmr58) 10.10.2019 09:31
Hello thanks for your answer!

I check my "door_2" but there is no rotation!

[url=https://www.noelshack.com/2019-41-4-1570692550-capture4.png][img]https://image.noelshack.com/minis/2019/41/4/1570692550-capture4.png[/img][/url]


Durand Jean Marc (hmmr58) 11.10.2019 10:37
I find the problem!
It was the users atribute!
Thanks


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