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Grain Bins...

Forum Overview >> Farming Simulator 19

CategoryFarming Simulator 19
Created19.10.2019 19:22

Chris Hunt (Unknown) 19.10.2019 19:22
I want to take a silo and remove the loading and unloading augers to where you have to use a separate auger or belt to load and unload the bin. I plan to just delete the augers and move the triggers. The fill trigger will move to the top of the bin and the unload will just move to the side of the bin. If I take an existing bin that's multi fruit, can I make it to where once you put 1 type in it you cannot add a different one until you empty it out? And could I add some kind of display panel on the side to tell you what you have in it and how much? How hard is this going to be? How much interest do you think there would be?

Bilbo Beutlin (BBeutlin) 19.10.2019 21:07
The loading and unloading positions can be easily moved within the i3d.
You must only pay attention for the height, so the silo triggers fit to the vehicle triggers.

A content display is not supported, you had to write a custom LUA script.
For FS17 there was a mod with placeable display. Perhaps this will get ported to FS19 (anywhen).

Chris Hunt (Unknown) 20.10.2019 01:51
So, it works! I have to make a few adjustments to the loading animation. I also need to make the tip trigger of the Mayrath auger pipe automatic like the stock belts and a chaser bin or else you have to jump from 1 tractor to the other really quick to get it to unload all at once. Any ideas suggestions or help?

Bilbo Beutlin (BBeutlin) 20.10.2019 02:47
Usually overloading pipes start automatically. If not, there's something wrong with the target. Missing bits in trigger collision masks, missing or misplaced fillRootNode or autoAimTargetNode.

Chris Hunt (Unknown) 20.10.2019 03:59
I think it has something to do with the one I'm using, it's using the trailer xml I think and so you have to force it to unload. It's the only auger pipe I could find though. Maybe time to try making something semi simple from scratch....

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