Category | Farming Simulator 19 |
Created | 23.10.2019 16:30 |
Rubens De Moraes (Rhubens) | 23.10.2019 16:30 |
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I wanna know how to put materials and fruits on the ground of the map, and how to put "regeneration" to it, like mining maps of FS17. |
Bilbo Beutlin (BBeutlin) | 23.10.2019 22:45 |
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Foliage Layer Painting -> terrainDetailHeight The bitmask is depending on map properties. Usually the lower five bits determine fillType, the upper bits fill amount/height. For exact values see map.i3d <DetailLayer name="terrainDetailHeight" .. heightFirstChannel= The fillType corresponds to map.xml <densityMapHeightTypes ..> The GE doesn't know about, so a dummy fillPlane is used. The real fillPlane is inserted later in game. |
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