Category | Farming Simulator 19 |
Created | 19.11.2019 18:52 |
Jens Ejvinsson (Unknown) | 19.11.2019 18:52 |
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Hi my mod (the Väderstad Rapid A600-800S) is released on Giants Modhub. But it has a mod conflict wtih wopsters Cultivator Field Creator mod. Reason for this is that I use the Cultivator specialization in my seeder. The conflict is for key Y (action IMPLEMENT_EXTRA3) which is used by both mods (change seed in my seeder, and change Allow Create Fields in the Cultivator Field Creator mod. So my question: Can I change the key binding for IMPLEMENT_EXTRA3 in my mod only, so that my mod uses key O (pipe out) for example to change seed and the Cultivator Field Creator mod still use Y for IMPLEMENT_EXTRA3. Possible or not? Tried this, did not work. <inputBinding> <actionBinding action="IMPLEMENT_EXTRA3" posText="Change seed" negText="Change seed"> <binding device="KB_MOUSE_DEFAULT" input="KEY_o" axisComponent="+" neutralInput="0" index="1"/> </actionBinding> </inputBinding> |
Bilbo Beutlin (BBeutlin) | 19.11.2019 20:47 |
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The spec 'SowingMachine' allows assigning of a variant inputAction instead the default IMPLEMENT_EXTRA3. Example: <sowingMachine ..> <changeSeedInputButton>IMPLEMENT_EXTRA4</changeSeedInputButton> .. See for reference LUADOCs 'sowingMachine.lua' line 134 |
Jens Ejvinsson (Unknown) | 19.11.2019 21:30 |
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That works. Fantastic, many many thanks. |
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