| Category | Farming Simulator 19 |
| Created | 09.12.2019 19:16 |
| Wayne Stumbo (Watain89) | 09.12.2019 19:16 |
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| Got a couple questions about Blender 2.79. I’m working on a couple of tractors, I’ve exported from Giants Editor to .obj. Deleted and modified what I wanted. I’ve gotten as far as UDIM all the color I want however I have no idea how to bake the specular and normal maps so it will get dirty? Also how can I assign animations? Such as for the front axles and rear linkage? Thank you. |
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| Kevin Meyhoff-nissen (KevinMn) | 18.12.2019 13:42 |
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| Hi, You only bake the AO in the spec map, dirt (blue layer) you have to manually paint, or use a universal image of some kind. Many use a cloud render. You can however bake a very noisy AO map, and reverse it, to have dirt in all angles and such. Normal maps you do bake though, usually from a high poly model onto a low poly one, to get all the info. If you don't plan on doing that, just use the default_normal from the $data folder in FS. Animations can not be exported from Blender, you'll have to do that in the XML. |
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| Tyler Overton (Unknown) | 13.05.2020 08:59 |
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| I'm having trouble with the universal passengers mod for PS4. I can't find it. Is it ever coming to PS4. |
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| Tyler Overton (Unknown) | 13.05.2020 09:25 |
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| I'm having trouble with the universal passengers mod for PS4. I can't find it. Is it ever coming to PS4. |
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| Lorenzos (lorenzoita) | 13.05.2020 09:45 |
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| Since the passenger mod uses external scripts it will never come to consoles. |
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