Forum Overview >>
Farming Simulator 19
Category | Farming Simulator 19 |
Created | 09.12.2019 19:16 |
Wayne Stumbo (Watain89) |
09.12.2019 19:16 |
Got a couple questions about Blender 2.79. I’m working on a couple of tractors, I’ve exported from Giants Editor to .obj. Deleted and modified what I wanted. I’ve gotten as far as UDIM all the color I want however I have no idea how to bake the specular and normal maps so it will get dirty? Also how can I assign animations? Such as for the front axles and rear linkage? Thank you.
|
Kevin Meyhoff-nissen (KevinMn) |
18.12.2019 13:42 |
Hi,
You only bake the AO in the spec map, dirt (blue layer) you have to manually paint, or use a universal image of some kind. Many use a cloud render. You can however bake a very noisy AO map, and reverse it, to have dirt in all angles and such. Normal maps you do bake though, usually from a high poly model onto a low poly one, to get all the info. If you don't plan on doing that, just use the default_normal from the $data folder in FS.
Animations can not be exported from Blender, you'll have to do that in the XML.
|
Tyler Overton (degoldenkiwi) |
13.05.2020 08:59 |
I'm having trouble with the universal passengers mod for PS4. I can't find it. Is it ever coming to PS4.
|
Tyler Overton (degoldenkiwi) |
13.05.2020 09:25 |
I'm having trouble with the universal passengers mod for PS4. I can't find it. Is it ever coming to PS4.
|
Lorenzos (lorenzoita) |
13.05.2020 09:45 |
Since the passenger mod uses external scripts it will never come to consoles.
|
Note: Log in to post. Create a new account
here.