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fruitType =

Forum Overview >> Farming Simulator 19

CategoryFarming Simulator 19
Created01.01.2020 14:40


Mr Merzi (Merzi) 01.01.2020 14:40
Hallo Zusammen, ich hätte da mal eine kurze Frage. Welchen Attribut muss ich den hier im GE setzen? self.fruitType = nil -- current fruit in the field, as seen by FJM

Ich möchte quasi eine bestimmte Feldfrucht auf dem Feld haben.
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Englisch:

Hey, everybody, I have a quick question. What attribute do I need to set here in GE?
"self.fruitType = nil -- current fruit in the field, as seen by FJM"

I want to have a certain crop in the field, so to speak.
https://gdn.giants-software.com/documentation_scripting_fs19.php?version=script&category=109&class=10130Scripting

Bilbo Beutlin (BBeutlin) 01.01.2020 16:48
There is no attribute to assign a certain fruitType to a field. Either you 'paint' the field in GE with foliage edit or you leave it blank and the AI in game will sow the field by random.

You cannot implement a LUA script snippet directly in map.i3d. However you can use scripts in GE (menu Scripts) or later in game by an external script.

Mr Merzi (Merzi) 01.01.2020 16:54
All right, then I know. Thank you very much for your answer.


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