Category | Farming Simulator 19 |
Created | 11.02.2020 20:58 |
Rubens De Moraes (Rhubens) | 11.02.2020 21:07 |
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I put specialization in moddesc <vehicleTypes> <type name="tractor" parent="carFillable" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua"> <specialization name="tensionBeltObject"/> </type> </vehicleTypes> I define the index path in xml <tensionBeltObject> <meshNodes> <meshNode node="0>0|13|0|1"/> </meshNodes> </tensionBeltObject> I define shape of the i3d piece: CPU mesh, tangents, distance blending, cast shadowmap, receive shadowmap And the strap in game dont work. Am I forgeting something? |
Bilbo Beutlin (BBeutlin) | 12.02.2020 02:16 |
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Did you confuse the specs 'tensionBeltObject' and 'tensionBelts' ? TensionBeltObject = Specialization for vehicles which can be mounted by tension belts TensionBelts = Class for vehicle which can dynamically mount objects (e.g. bales and pallets) The 'tensionBeltObject' isn't used so far. Perhaps planned for an upcoming patch. |
Rubens De Moraes (Rhubens) | 12.02.2020 04:06 |
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I'm trying to do the first option, a truck who can be strapped by others low trailers with tension belts |
Bilbo Beutlin (BBeutlin) | 12.02.2020 08:47 |
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I've seen the <tensionBeltObject> only in pallets, don't know if it's supposed to work with vehicles. At least none of the default vehicles has this spec. If you want to try out, take a pallet as template. Regarding your <type name="tractor", you must not use a vehicleType which is already defined. That might lead to conflicts. Take an unused type name instead, like eg. "tractorTB". And don't forget to change the type in the vehicle xml. |
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