Community Forum

Tension belts is not working

Forum Overview >> Farming Simulator 19

CategoryFarming Simulator 19
Created11.02.2020 20:58

Rubens De Moraes (Rhubens) 11.02.2020 21:07
I put specialization in moddesc

<type name="tractor" parent="carFillable" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="tensionBeltObject"/>

I define the index path in xml

<meshNode node="0>0|13|0|1"/>

I define shape of the i3d piece: CPU mesh, tangents, distance blending, cast shadowmap, receive shadowmap

And the strap in game dont work. Am I forgeting something?

Bilbo Beutlin (BBeutlin) 12.02.2020 02:16
Did you confuse the specs 'tensionBeltObject' and 'tensionBelts' ?

TensionBeltObject = Specialization for vehicles which can be mounted by tension belts
TensionBelts = Class for vehicle which can dynamically mount objects (e.g. bales and pallets)

The 'tensionBeltObject' isn't used so far. Perhaps planned for an upcoming patch.

Rubens De Moraes (Rhubens) 12.02.2020 04:06
I'm trying to do the first option, a truck who can be strapped by others low trailers with tension belts

Bilbo Beutlin (BBeutlin) 12.02.2020 08:47
I've seen the <tensionBeltObject> only in pallets, don't know if it's supposed to work with vehicles.
At least none of the default vehicles has this spec.

If you want to try out, take a pallet as template.

Regarding your <type name="tractor", you must not use a vehicleType which is already defined. That might lead to conflicts. Take an unused type name instead, like eg. "tractorTB".
And don't forget to change the type in the vehicle xml.

Note: Log in to post. Create a new account here.