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Gradient and motionPath/motionPathRubber

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CategoryFarming Simulator 19
Created19.03.2020 14:31


Lorenzos (lorenzoita) 19.03.2020 14:31
Hi,

I'm trying to figure out how gradient track array works, especially with motionPath and motionPathRubber variations. (see screenshot below)
Neither photoshop (with Nvidia DDS plugin and Intel DDS plugin) or Paint.net can open DDS 32 bit, 11 bits red, 11 bits green, 10 bits blue gradient.
I tried converting it from DXGI_FORMAT_R11G11B10_FLOAT to DXT5 with texconv and apparently in some way I managed to open it in photoshop, edit it and then convert back to 32 bits float 11-11-10. Then I assigned it in GE without error but with the tracks messed up.

I suppose it's something like normal maps where each RGB channel have the value of vertices position in the XYZ space but I can't figure out how to calculate/made them.

Any suggestion?

Screenshots: https://imgur.com/a/djEWvfo

Lorenzos (lorenzoita) 29.03.2020 11:16
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