| Category | Farming Simulator 19 |
| Created | 31.03.2020 13:33 |
| Marcell Viczián (Unknown) | 31.03.2020 13:33 |
|---|---|
| Hi! I made a tire in blender, and converted it to giants editor. When i apply the vehicle shader and choose the tire pressure deformation, the deformation happens at the middle of the tire, not where the tire touches the ground. (IMAGE: https://imgur.com/a/XeyAuh9) Please help me! |
|
| Bd Bdbssb (bdbssb) | 31.03.2020 13:36 |
|---|---|
| Could it be a rotation issue? Did you lock rotation and scale before exporting? |
|
| Marcell Viczián (Unknown) | 31.03.2020 13:38 |
|---|---|
| Marcell Viczián (Unknown) | 31.03.2020 13:41 |
|---|---|
| Marcell Viczián (Unknown) | 31.03.2020 13:46 |
|---|---|
| I locked them, but not working. :( |
|
| Bd Bdbssb (bdbssb) | 01.04.2020 01:11 |
|---|---|
| Hmm. Been a while since I messed with tire shader settings. Did you compare shader numbers to a default tire, also check origin points compared to them. Sometimes the default shader numbers aren’t exactly what you want so I will look at a default item, I’ll even open the i3d in notepad ++ and look at material attributes. I’ll even copy the entire material and paste it in to my i3d to test it out. It could be a simple difference in material type. |
|
Note: Log in to post. Create a new account here.