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Making a potato harvester cut potato tops.

Forum Overview >> Farming Simulator 19

CategoryFarming Simulator 19
Created31.03.2020 21:02


Iron_Thunder 31.03.2020 21:02
I just got a modded potato harvester but it doesn't cut the tops, i have been searching in the xml for some answers but didn't find any. Closest ones were these.

<workAreas>
<workArea type="cutter" functionName="processCutterArea">
<area startNode="0>1" widthNode="0>2" heightNode="0>3" />
<folding minLimit="0" maxLimit="0.1"/>
<groundReferenceNode index="1" />
</workArea>
<workArea type="fruitPreparer" functionName="processFruitPreparerArea" disableBackwards="true" >
<area startNode="0>1" widthNode="0>2" heightNode="0>3" />
<folding minLimit="0" maxLimit="0.1"/>
<groundReferenceNode index="1" />
</workArea>
</workAreas>

Bilbo Beutlin (BBeutlin) 01.04.2020 00:21
The vehicle needs the specialization 'fruitPreparer' and appropriate xml section <fruitPreparer>.

Compare the mod step-for-step with a game default potato harvester and add missing parts.

Bd Bdbssb (bdbssb) 01.04.2020 01:17
Look at the grimme varitron 470

Iron_Thunder 01.04.2020 14:33
Alright i changed the code around, renamed the nodes to how they were called in the GEditor because that's how the base game ones were named, but it is still not working. Maybe i did something wrong?

<workAreas>
<workArea type="cutter" functionName="processCutterArea">
<area startNode="Start" widthNode="Width" heightNode="Height" />
<folding minLimit="0" maxLimit="0.1"/>
<groundReferenceNode index="1" />
</workArea>
<workArea type="fruitPreparer" functionName="processFruitPreparerArea" disableBackwards="true" >
<area startNode="Start" widthNode="Width" heightNode="Height" />
<folding minLimit="0" maxLimit="0.1"/>
<groundReferenceNode index="1" />
</workArea>
</workAreas>

<fruitPreparer fruitType="potato">
<sounds>
<work template="DEFOLIATOR_01" linkNode="0>" />
</sounds>
</fruitPreparer>

<cutter fruitTypes="potato" ignoreCollisionMask="true"/>

Lara Lara (LsLara) 01.04.2020 18:07
Any log errors ?
Vehicle type is set to "combineCutterFruitPreparer" ?
Nodes are assigned correctly by i3d mappings ?

Iron_Thunder 02.04.2020 00:02
When i changed the Veh type to "combineCutterFruitPreparer" i wasn't able to buy it at all, and it is an attachable potato harvester like the ROPA Keiler 2.

Iron_Thunder 02.04.2020 00:07
Actually i just can get the vehicle type from the Keiler 2 XML. im stupid

Iron_Thunder 02.04.2020 00:08
Alright it is working now, thank you guys :)

Iron_Thunder 02.04.2020 00:12
Alright it is working now, thank you guys :)


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