Category | Farming Simulator 19 |
Created | 02.04.2020 19:59 |
Basti Getregt (Unknown) | 02.04.2020 19:59 |
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Hi all, I'd like to add a simple animation (rotate on y-axis) to an object which would then be a placeable mod. In GE there is a window for animation, but there seems to be now way to implement / key-frame an animation. Am I just missing something obvious or is there currently no way to add animations to objects in GE? I also tried to look at the wooden windmill in Ravenport, but I didn't find any animation or any way to export the animation to reuse on my object. |
Luca Braun (Bigfarmer145) | 16.04.2020 12:37 |
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Hello, for placeables it is easy. Animations will be controlled by xml-entrys. There is already an Windturbine-Mod on modhub where you can look at. It uses: <windTurbine headNode="0|0" rotationNode="0|0|0" /> in combination with <placeableType>windTurbine</placeableType> If you are not working on a Windturbine, you can find alternatives at the gates on the animalHusbandry in the FS19 directory. Here you can find any possible xml-entrys: https://gdn.giants-software.com/documentation_scripting_fs19.php?version=script&category=66&class=10359 You will find the entry "placeable.animatedObjects", wich means you can just enter this into your XML: <animatedObjects> </animatedObjects> possible entrys for animatedObjects will be find here: https://gdn.giants-software.com/documentation_scripting_fs19.php?version=script&category=65&class=10321 Also you could try "Rotator" https://gdn.giants-software.com/documentation_scripting_fs19.php?version=script&category=65&class=10339 The entry should look like: <Rotator speed="0.0012" axis="3"/> in combination with: <placeableType>Rotator</placeableType> where the number for axis is analogue to 1=x, 2=y and 3=z. This sounds like the easyest, but i never tried that and dont know where it is used. I hope this helps |
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