Category | Farming Simulator 19 |
Created | 20.04.2020 17:26 |
Dave Chuckry (CaptainD430) | 20.04.2020 17:26 |
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<movingTool node="upper_deck" playSound="true" isEasyControlTarget="false" > <controls axis="AXIS_FRONTLOADER_ARM2" invertAxis="false" mouseSpeedFactor="0.2" iconName="CRANE_ARM2_TRANSLATE_Y"/> </movingTool> this is what i have am i missing something maybe transmax transmin i dont know what numbers i would use for that any advice or link to post that deals with this already thanks |
Bilbo Beutlin (BBeutlin) | 20.04.2020 18:09 |
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Of course the 'movingTool' properties must be defined explicitely. There are tons of examples in the game default vehicles. You can easily find them with a good text editor, eg. in Notepad++ Search in files / pattern "<movingTool" / filter "*.xml" / folder "{FS game}/data/vehicles" |
ar1g3 | 20.04.2020 23:08 |
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As Bilbo Beutlin said, your movingTool is undefined right now. With what you have there, you tell the game that a certain node moves and is mouse controlled, but you haven't told the game what you want to happen when the player moves the mouse. |
Dave Chuckry (CaptainD430) | 29.04.2020 21:59 |
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<movingTool node="upper_deck" yes it is defined |
ar1g3 | 29.04.2020 23:41 |
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No that defines the node, that's only part of the definition. In general in coding you need WHAT, WHEN and HOW. With the node=" " you define WHAT part should move. With AXIS_FRONTLOADER_ARM2 you define WHEN the part should move. Now you need to define HOW the part should move. As Bilbo said, lots of examples in basegame vehicles. Just take a look at the XML's of a telehandler or something like that. |
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