Category | Farming Simulator 19 |
Created | 16.05.2020 16:06 |
Draco Mancer (Unknown) | 16.05.2020 16:06 |
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Hello, i made a sower which i wanted to be ralistic, like some parts of it are separate components and they are moving. It came out as a complex one, cause even the subcomponents have subcomponents. My problem is that I don't really know what specifications do I have to give for the components to prevent them from shaking, rotating more than I've set in the xml, but the most annoying thing is when I work with it, the componenets aren't fixed to their rootjoints, like they are moving around it, not strongly attached to it. I have already examined lots of in-game vehicles with subcomponents, but they don't shake and are fixed to their joint component and I can't see differences between their and my sower's xml, only the mass of them are different. Can someone please tell me what should I change, and what is the main reason for those kind of behaviours, what do I have to pay attention on? I tried lots of combinations. |
Bilbo Beutlin (BBeutlin) | 17.05.2020 02:04 |
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The <components> <joint> tag offers many additional attributes to define the behaviour. For a complete overview see https://gdn.giants-software.com/documentation_scripting_fs19.php?version=script&category=69&class=10614#loadComponentJointFromXML168078 You don't need understanding LUA, simply search for the attribute names after key.."# The name makes the meaning quite easy to understand. For reference values search this attributes in the default vehicles. |
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