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Lely Milking Machine

Forum Overview >> Farming Simulator 19

CategoryFarming Simulator 19
Created21.05.2020 16:39

Jamie Preston (Jamie) 21.05.2020 16:39

wanting to try and make a Lely milking machine to put onto a map. I've seen that Hof Bergmann map uses one(it's where I got the idea from) but I don't know where to start. I have tried copying the one from Bergmann map onto another map and I get missing $l10n errors, no store data errors and it shows up, you can turn it on but where in Bergmann is says "start milking process" and you press "R" I don't have the option anyone have an idea how to export it from the map or make one from scratch? any advice is welcomed

Bilbo Beutlin (BBeutlin) 21.05.2020 17:41
I don't know the map, but I'd guess the Lely is inserted by the defaultItems (at least some functional parts) and it has probably a custom LUA script.
The errors "missing l10n" and "no store data" result from missing declarations <l10n> and <storeItems> in the modDesc.xml.

Jamie Preston (Jamie) 21.05.2020 18:21
@Bilbo Beutlin (BBeutlin) thanks for your reply its inserted through defualtvehicles.xml I have inserted the l10n in the same place and In the mod desc for the map but still no joy! as for the custom LUA I have no idea how to do this :( in the moddesc it has this in the vehicles section <type name="milkingParlour" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua" >
<specialization name="baseMaterial" />
<specialization name="tipOccluder" />
<specialization name="dynamicallyLoadedParts" />
<specialization name="animatedVehicle" />
<specialization name="dashboard" />
<specialization name="cylindered" />
<specialization name="mountable" />
<specialization name="ikChains" />
<specialization name="wheels" />
<specialization name="enterable" />
<specialization name="fillUnit" />
<specialization name="motorized" />
<specialization name="drivable" />
<specialization name="lights" />
<specialization name="attacherJoints" />
<specialization name="powerTakeOffs" />
<specialization name="powerConsumer" />
<specialization name="foldable" />
<specialization name="cylinderedFoldable" />
<specialization name="fillVolume" />
<specialization name="dischargeable" />
<specialization name="turnOnVehicle" />
<specialization name="trailer" />
<specialization name="fillTriggerVehicle" />
<specialization name="changeEnterText" />
<specialization name="manureSystemVehicle"/>
its also described as farm objects based on vehicles.

Bilbo Beutlin (BBeutlin) 22.05.2020 19:48
The last two specs "changeEnterText" and "manureSystemVehicle" are non-standard and need a custom script.

See in modDesc.xml <extraSourceFiles> and <specializations>

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