Category | Farming Simulator 19 |
Created | 21.05.2020 16:39 |
Jamie Preston (Jamie) | 21.05.2020 16:39 |
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Hello, wanting to try and make a Lely milking machine to put onto a map. I've seen that Hof Bergmann map uses one(it's where I got the idea from) but I don't know where to start. I have tried copying the one from Bergmann map onto another map and I get missing $l10n errors, no store data errors and it shows up, you can turn it on but where in Bergmann is says "start milking process" and you press "R" I don't have the option anyone have an idea how to export it from the map or make one from scratch? any advice is welcomed |
Bilbo Beutlin (BBeutlin) | 21.05.2020 17:41 |
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I don't know the map, but I'd guess the Lely is inserted by the defaultItems (at least some functional parts) and it has probably a custom LUA script. The errors "missing l10n" and "no store data" result from missing declarations <l10n> and <storeItems> in the modDesc.xml. |
Jamie Preston (Jamie) | 21.05.2020 18:21 |
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@Bilbo Beutlin (BBeutlin) thanks for your reply its inserted through defualtvehicles.xml I have inserted the l10n in the same place and In the mod desc for the map but still no joy! as for the custom LUA I have no idea how to do this :( in the moddesc it has this in the vehicles section <type name="milkingParlour" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua" > <specialization name="baseMaterial" /> <specialization name="tipOccluder" /> <specialization name="dynamicallyLoadedParts" /> <specialization name="animatedVehicle" /> <specialization name="dashboard" /> <specialization name="cylindered" /> <specialization name="mountable" /> <specialization name="ikChains" /> <specialization name="wheels" /> <specialization name="enterable" /> <specialization name="fillUnit" /> <specialization name="motorized" /> <specialization name="drivable" /> <specialization name="lights" /> <specialization name="attacherJoints" /> <specialization name="powerTakeOffs" /> <specialization name="powerConsumer" /> <specialization name="foldable" /> <specialization name="cylinderedFoldable" /> <specialization name="fillVolume" /> <specialization name="dischargeable" /> <specialization name="turnOnVehicle" /> <specialization name="trailer" /> <specialization name="fillTriggerVehicle" /> <specialization name="changeEnterText" /> <specialization name="manureSystemVehicle"/> </type> its also described as farm objects based on vehicles. |
Bilbo Beutlin (BBeutlin) | 22.05.2020 19:48 |
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The last two specs "changeEnterText" and "manureSystemVehicle" are non-standard and need a custom script. See in modDesc.xml <extraSourceFiles> and <specializations> |
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