Category | Farming Simulator 19 |
Created | 16.06.2020 19:15 |
szarpidave | 16.06.2020 19:15 |
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A strange thing. Map have no errors, warnings, section <multiplayer supported="true"/> is added in modDesc.xml. Log.txt also is clean. Is very frustraiting, because I making map for private multiplayer needs already few months and now on first tests... crashing while my firends trying join to game. It looks like this: I accepting player, after 10, 20 seconds appears information about synchronisation, and after few sceconds game crash to desktop. Only with my map, only on multiplayer. Tried without other mods, no result. Please help me :( My log.txt ending with this: 2020-06-16 18:48 dataS2/character/humans/player/player01.i3d (240.74 ms) 2020-06-16 18:48 Setting 'Radio Volume': 0 2020-06-16 18:48 Setting 'Vehicle Volume': 0.40000000596046 2020-06-16 18:48 Setting 'Environment Volume': 0.30000001192093 2020-06-16 18:48 Setting 'GUI Volume': 1 2020-06-16 18:48 Info: Savegame Setting 'dirtInterval': 3 2020-06-16 18:48 Info: Savegame Setting 'plantGrowthRate': 3 2020-06-16 18:48 Info: Savegame Setting 'fuelUsageLow': false 2020-06-16 18:48 Info: Savegame Setting 'plowingRequiredEnabled': true 2020-06-16 18:48 Info: Savegame Setting 'weedsEnabled': true 2020-06-16 18:48 Info: Savegame Setting 'limeRequired': true 2020-06-16 18:49 Disraeli joined the game Information about Disraeli joined the game is the last thing in the log. I'm frustrated already... |
Cammy19 | 16.06.2020 19:34 |
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I have the same issue, Check your log for this error Error: Farm not found for stats as i have the same issue and this is all that pops up. Hopefully someone here knows what causes this/ knows how to fix it. |
szarpidave | 16.06.2020 19:46 |
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Thanks mate, but log is clean. No errors, no warinings. Crash game also no generate error, and don't saying anything where problem lying :( |
Bilbo Beutlin (BBeutlin) | 16.06.2020 21:15 |
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The map must be suitable for MP. It's not alone the modDesc <multiplayer supported="true"/> what makes it compatible. Try to start the map in advanced mode, so there are no playerId related objects at beginning. Else could be, there are objects on map which don't support multiuser completely. |
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