Category | Farming Simulator 19 |
Created | 01.07.2020 12:16 |
Rob Peters (Unknown) | 01.07.2020 12:16 |
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This is what I have in my mapUS.xml: <paintableFoliages> <paintableFoliage id="1" layerName="grass" firstDensityMapChannel="0" numDensityMapChannels="4" value="4" /> <paintableFoliage id="2" layerName="bush01" firstDensityMapChannel="0" numDensityMapChannels="4" value="1"/> <paintableFoliage id="3" layerName="bush01" firstDensityMapChannel="0" numDensityMapChannels="4" value="3"/> <paintableFoliage id="4" layerName="decoFoliage" firstDensityMapChannel="0" numDensityMapChannels="4" value="5"/> <paintableFoliage id="5" layerName="decoFoliage" firstDensityMapChannel="0" numDensityMapChannels="4" value="6"/> <paintableFoliage id="6" layerName="decoFoliage" firstDensityMapChannel="0" numDensityMapChannels="4" value="9"/> <paintableFoliage id="7" layerName="decoFoliage" firstDensityMapChannel="0" numDensityMapChannels="4" value="11"/> </paintableFoliages> Id's 1, 2 and 6 work correctly in game, while the others do not. I am not sure what I am doing wrong that causes the others not to work. Any help? |
Bilbo Beutlin (BBeutlin) | 02.07.2020 00:12 |
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See the related foliage.xml, the 'value' must match the described bitmask. |
Rob Peters (Unknown) | 02.07.2020 15:10 |
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This is the deco foliage.xml, not sure what the bitmask is or what number represents the proper value. <?xml version="1.0" encoding="utf-8"?> <foliageType distanceTexturePath="distance"> <!-- decoFoliage 5 6 7 8 1 0 0 0 - grassLong small 0 1 0 0 - grassLong middle 1 1 0 0 - smallAlive 0 0 1 0 - smallAlive rumex 1 0 1 0 - bigAlive apera 0 1 1 0 - bigAlive chaerophyllum 1 1 1 0 - bigAlive chenopodium 0 0 0 1 - bigAlive cirsium 1 0 0 1 - bigAlive papaverRhoeas 0 1 0 1 - bigAlive rumex 1 1 0 1 - grassDense --> <foliageLayer cellSize="8" objectMask="16711935" decalLayer="0" densityMapChannelOffset="0" numDensityMapChannels="4" numBlocksPerUnit="1.5" shapeSource="decoFoliage.i3d"> <foliageStateDefaults distanceMapLayer="0" widthVariance="0.2" heightVariance="0.3" horizontalPositionVariance="0.3" /> <!-- default LOD distances etc --> <foliageLodDefaults lod="0" viewDistance="40" blendOutDistance="1" atlasSize="1" atlasOffset="1 0" texCoords="0 0 1 1" /> <foliageLodDefaults lod="1" viewDistance="80" blendOutDistance="1" atlasSize="1" atlasOffset="1 0" texCoords="0 0 1 1" /> <!-- 1 0 0 0 - grassLong small --> <foliageState width="0.8" height="0.2" numBlocksPerUnit="1.5" > <foliageShape> <foliageLod blockShape="4>0|0" /> <foliageLod blockShape="4>1|0" /> </foliageShape> </foliageState> <!-- 0 1 0 0 - grassLong middle --> <foliageState width="1.1" height="0.25" numBlocksPerUnit="1.5" > <foliageShape> <foliageLod blockShape="4>0|1" /> <foliageLod blockShape="4>1|1" /> </foliageShape> </foliageState> <!-- 1 1 0 0 - smallAlive --> <foliageState width="0.45" height="0.45" numBlocksPerUnit="3"> <foliageShape> <foliageLod blockShape="0>0|0" /> <foliageLod blockShape="0>0|1" /> </foliageShape> <foliageShape> <foliageLod blockShape="0>1|0" /> <foliageLod blockShape="0>1|1" /> </foliageShape> <foliageShape> <foliageLod blockShape="0>2|0" /> <foliageLod blockShape="0>2|1" /> </foliageShape> <foliageShape> <foliageLod blockShape="0>3|0" /> <foliageLod blockShape="0>3|1" /> </foliageShape> <foliageShape> <foliageLod blockShape="0>4|0" /> <foliageLod blockShape="0>4|1" /> </foliageShape> </foliageState> <!-- 0 0 1 0 - smallAlive rumex --> <foliageState width="0.45" height="0.45" numBlocksPerUnit="3"> <foliageShape> <foliageLod blockShape="0>5|0" /> <foliageLod blockShape="0>5|1" /> </foliageShape> </foliageState> <!-- 1 0 1 0 - bigAlive apera --> <foliageState width="1.1" height="1.1"> <foliageShape> <foliageLod blockShape="1>0|0" /> <foliageLod blockShape="1>0|1" /> </foliageShape> </foliageState> <!-- 0 1 1 0 - bigAlive chaerophyllum --> <foliageState width="1.1" height="1.1"> <foliageShape> <foliageLod blockShape="1>1|0" /> <foliageLod blockShape="1>1|1" /> </foliageShape> </foliageState> <!-- 1 1 1 0 - bigAlive chenopodium --> <foliageState width="1.1" height="1.1"> <foliageShape> <foliageLod blockShape="1>2|0" /> <foliageLod blockShape="1>2|1" /> </foliageShape> </foliageState> <!-- 0 0 0 1 - bigAlive cirsium --> <foliageState width="1.1" height="1.1"> <foliageShape> <foliageLod blockShape="1>3|0" /> <foliageLod blockShape="1>3|1" /> </foliageShape> </foliageState> <!-- 1 0 0 1 - bigAlive papaverRhoeas --> <foliageState width="1.1" height="1.1"> <foliageShape> <foliageLod blockShape="1>4|0" /> <foliageLod blockShape="1>4|1" /> </foliageShape> </foliageState> <!-- 0 1 0 1 - bigAlive rumex --> <foliageState width="1.1" height="1.1"> <foliageShape> <foliageLod blockShape="1>5|0" /> <foliageLod blockShape="1>5|1" /> </foliageShape> </foliageState> <!-- 1 1 0 1 - grassDense --> <foliageState width="0.35" height="0.095" numBlocksPerUnit="5"> <foliageShape> <foliageLod blockShape="5>0|0" /> <foliageLod blockShape="5>1|0" /> </foliageShape> </foliageState> <!-- --> </foliageLayer> </foliageType> In game deco foliage 9 is the only deco foliage that works when painting. |
Rob Peters (Unknown) | 02.07.2020 15:11 |
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Double posted for some reason. |
Rob Peters (Unknown) | 04.07.2020 09:15 |
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This is the deco foliage.xml, not sure what the bitmask is or what number represents the proper value. <?xml version="1.0" encoding="utf-8"?> <foliageType distanceTexturePath="distance"> <!-- decoFoliage 5 6 7 8 1 0 0 0 - grassLong small 0 1 0 0 - grassLong middle 1 1 0 0 - smallAlive 0 0 1 0 - smallAlive rumex 1 0 1 0 - bigAlive apera 0 1 1 0 - bigAlive chaerophyllum 1 1 1 0 - bigAlive chenopodium 0 0 0 1 - bigAlive cirsium 1 0 0 1 - bigAlive papaverRhoeas 0 1 0 1 - bigAlive rumex 1 1 0 1 - grassDense --> <foliageLayer cellSize="8" objectMask="16711935" decalLayer="0" densityMapChannelOffset="0" numDensityMapChannels="4" numBlocksPerUnit="1.5" shapeSource="decoFoliage.i3d"> <foliageStateDefaults distanceMapLayer="0" widthVariance="0.2" heightVariance="0.3" horizontalPositionVariance="0.3" /> <!-- default LOD distances etc --> <foliageLodDefaults lod="0" viewDistance="40" blendOutDistance="1" atlasSize="1" atlasOffset="1 0" texCoords="0 0 1 1" /> <foliageLodDefaults lod="1" viewDistance="80" blendOutDistance="1" atlasSize="1" atlasOffset="1 0" texCoords="0 0 1 1" /> <!-- 1 0 0 0 - grassLong small --> <foliageState width="0.8" height="0.2" numBlocksPerUnit="1.5" > <foliageShape> <foliageLod blockShape="4>0|0" /> <foliageLod blockShape="4>1|0" /> </foliageShape> </foliageState> <!-- 0 1 0 0 - grassLong middle --> <foliageState width="1.1" height="0.25" numBlocksPerUnit="1.5" > <foliageShape> <foliageLod blockShape="4>0|1" /> <foliageLod blockShape="4>1|1" /> </foliageShape> </foliageState> <!-- 1 1 0 0 - smallAlive --> <foliageState width="0.45" height="0.45" numBlocksPerUnit="3"> <foliageShape> <foliageLod blockShape="0>0|0" /> <foliageLod blockShape="0>0|1" /> </foliageShape> <foliageShape> <foliageLod blockShape="0>1|0" /> <foliageLod blockShape="0>1|1" /> </foliageShape> <foliageShape> <foliageLod blockShape="0>2|0" /> <foliageLod blockShape="0>2|1" /> </foliageShape> <foliageShape> <foliageLod blockShape="0>3|0" /> <foliageLod blockShape="0>3|1" /> </foliageShape> <foliageShape> <foliageLod blockShape="0>4|0" /> <foliageLod blockShape="0>4|1" /> </foliageShape> </foliageState> <!-- 0 0 1 0 - smallAlive rumex --> <foliageState width="0.45" height="0.45" numBlocksPerUnit="3"> <foliageShape> <foliageLod blockShape="0>5|0" /> <foliageLod blockShape="0>5|1" /> </foliageShape> </foliageState> <!-- 1 0 1 0 - bigAlive apera --> <foliageState width="1.1" height="1.1"> <foliageShape> <foliageLod blockShape="1>0|0" /> <foliageLod blockShape="1>0|1" /> </foliageShape> </foliageState> <!-- 0 1 1 0 - bigAlive chaerophyllum --> <foliageState width="1.1" height="1.1"> <foliageShape> <foliageLod blockShape="1>1|0" /> <foliageLod blockShape="1>1|1" /> </foliageShape> </foliageState> <!-- 1 1 1 0 - bigAlive chenopodium --> <foliageState width="1.1" height="1.1"> <foliageShape> <foliageLod blockShape="1>2|0" /> <foliageLod blockShape="1>2|1" /> </foliageShape> </foliageState> <!-- 0 0 0 1 - bigAlive cirsium --> <foliageState width="1.1" height="1.1"> <foliageShape> <foliageLod blockShape="1>3|0" /> <foliageLod blockShape="1>3|1" /> </foliageShape> </foliageState> <!-- 1 0 0 1 - bigAlive papaverRhoeas --> <foliageState width="1.1" height="1.1"> <foliageShape> <foliageLod blockShape="1>4|0" /> <foliageLod blockShape="1>4|1" /> </foliageShape> </foliageState> <!-- 0 1 0 1 - bigAlive rumex --> <foliageState width="1.1" height="1.1"> <foliageShape> <foliageLod blockShape="1>5|0" /> <foliageLod blockShape="1>5|1" /> </foliageShape> </foliageState> <!-- 1 1 0 1 - grassDense --> <foliageState width="0.35" height="0.095" numBlocksPerUnit="5"> <foliageShape> <foliageLod blockShape="5>0|0" /> <foliageLod blockShape="5>1|0" /> </foliageShape> </foliageState> <!-- --> </foliageLayer> </foliageType> In game deco foliage 9 is the only deco foliage that works when painting. |
Rob Peters (Unknown) | 06.07.2020 16:52 |
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Is there anyone who can explain what numbers I need for the appropriate paint-able foliage? |
Rob Peters (Unknown) | 09.07.2020 08:33 |
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Bilbo, can you help me with this? I have tried a number of different things, but can't get this working right. |
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