Category | Farming Simulator 19 |
Created | 08.07.2020 01:58 |
Hans Wurst (blck0hawk) | 08.07.2020 01:58 |
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Hi, i`m searching for the correct syntax to write some animation in the dischargable area in the mod.xml ! Any search for syntaxes via Google or the Forums gets my to Lua and i don`t want to make a Lua cause i dont have any idea about this language but xml is quite easier for me. my syntax is made like this so far... <dischargeable requiresTipOcclusionArea="false"> <dischargeNode node="fillVolumeDischargeNode" emptySpeed="250" fillUnitIndex="1" stopDischargeOnEmpty="true"> <raycast node="tipRaycastNode" maxDistance="25"/> <info width="0.2" length="0.2" useRaycastHitPosition="true"/> <effects> <effectNode effectNode="unloadingPS" materialType="smoke" materialTypeId="1" fadeTime="0.5"/> </effects> </dischargeNode> </dischargeable> the Animation part inside the <animations> is look like this: <animation name="unloading"> <part node="wormShaft_pipe" rotSpeed="500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="2"/> <part node="wormShaft_bunker" rotSpeed="500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="2"/> </animation> Now i`m searching for the syntax which connects these two. Something like <animationNode node="unloading"/> or maybe i can write it directly into the <effects> like this: <effectNode effectClass"animation" effectNode="unloading" /> or <effectNode effectClass"animation" effectNode="wormShaft_pipe" rotSpeed="500" rotAxis="2" /> i hope i can get some Help |
ar1g3 | 12.07.2020 21:56 |
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Look at a basegame trailer xml! If I recall correctly the animation is linked through the <trailer> tag that sets the tipside. |
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