|Category||Farming Simulator 19|
|Tommy Aleksandersen (WolfBoy)||14.08.2020 07:58|
|Hi. I found a nice rock texture collor in a map. is it possible to use that for my map?
And if so, can you please tell me how to do it. Thank you.
|Bilbo Beutlin (BBeutlin)||14.08.2020 08:59|
|You need only exchange the original rock textures with your favorite ones.
- original textures
<File fileId="1" filename="$data/maps/textures/terrain/cliffRock01_diffuse.png"/>
<File fileId="2" filename="$data/maps/textures/terrain/cliffRock01_normal.png"/>
<File fileId="1" filename="maps/textures/terrain/cliffRockNew_diffuse.png"/>
<File fileId="2" filename="maps/textures/terrain/cliffRockNew_normal.png"/>
- where you place the new textures in your map's folder 'maps/textures/terrain'.
|Tommy Aleksandersen (WolfBoy)||14.08.2020 19:56|
|Ok I`m a little confused now. The map I`m want to copy the textures from has a folder named map mapDE, inside that folder I found a nice texture that I want "mountainRock04_weight" There is also a folder named texture and terrain, inside that I found mountainRockSA04_diffuse.dds and mountainRockSA04_normal.dds, okay so far so good.
in the main game $data and so on, I found two folders, mapUS and mapDE. the mountainRock04_weight I found in mapDE and not in mapUS. in the terrain folder I found the mountainRock04_diffuse.dds and mountainRock04_diffuse.dds. OK
in the map I work on there is only 2 folders, mapUS and textures There is no terrain folder.
I have tried to put the mountainRock04_weight into the mapUS folder on the work map and copy the mountainRockSA04_normal.dds and mountainRockSA04_diffuse.dds over to the $data terrain folder but did not work, I also tried to copy over the mountainRock04_weight to the $data mapUS folder but did not work that ether.
I can`t figure out what I`m doing wrong.
|Bilbo Beutlin (BBeutlin)||14.08.2020 22:05|
|The *weight files are used for map dependent ratio/distribution of a certain terrain. Don't copy into your map.
What you need are merely the texture files *diffuse.png and *normal.png, usually in .dds format instead .png - the engine accepts both, but preferable .dds for better performance.
If the files are not in the usual folders, place/copy them as you like and adapt the i3d file path accordingly.
However for compatibility you should use the recommanded folder maps/textures/terrain. This makes also changes in the i3d file paths easier.
|Tommy Aleksandersen (WolfBoy)||17.08.2020 23:22|
|Thank you Bilbo. I got it to work now, thanx to you :)
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