Category | Farming Simulator 19 |
Created | 14.09.2020 09:46 |
Unknown | 14.09.2020 09:46 |
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This is my first post so please be nice :) My wife and i started to play FS19 a few weeks ago and love the game but i stumbled on the "mods" and was really excited with the number of mods to download and improve the game...... ps thx edwards modding for my porsche 911 :D ok here is the problem... i have started to edit the basemap "custom map 1" which i feel is a lovely little map for first time players like us. i have been watching youtube videos and stuff on how to do little things in the editor, im quite lucky as i can code and edit dss files as i was a graphic designer and generaly good at stuff like this. i have started to add placeables via xml defaultItems and they are showing up in game but getting a few errors in log that i cant fix. here are the errors i am getting. Error: Main water plane already set. Delete user-attribute 'isMainWater' for 'Water'! (i have set up a watering well for the default farmyard) i am trying to start with a dog house and the house shows but no dog :( i have brought one from the store to test it but after buying it there is no dog... and i cant sell the item and get this error. in game i get selling failed please try again later 2020-09-14 08:30 Error: Running LUA method 'onJobComplete'. 2020-09-14 08:30 dataS/scripts/placeables/Placeable.lua(1094) : attempt to index local 'storeItem' (a nil value) these are the issues im trying to solve at the moment..... a general question.. if i want to use a mod within my custom map how to i add it to the file structure or whats the right way of doing things :) like owner permissions of the file ect just need some advice on this as dont want to upset people on here :D kind regards Rick |
Bilbo Beutlin (BBeutlin) | 14.09.2020 11:30 |
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Do what the game logs says: Delete the user-attribute 'isMainWater' of your added waterplane. This will probably also solve the dog issue. If you want to use mods in modmaps, you should include these in the map folder and reference with filename="$mapdir$/..". To external mods you could use "$moddir$modName" - but this is NOT recommanded. |
Unknown | 14.09.2020 12:32 |
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Thank you for your reply. I am not sure what happened, but i diverted back to a saved back up of my map and it seemed to fix the problems. not sure what i did to cause them in the first place. :) lol once again thank you |
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