Category | Farming Simulator 19 |
Created | 09.10.2020 01:54 |
roylee18 | 09.10.2020 01:54 |
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I have noticed that some of the Harvester mods have the Grain Header setup to dig into the ground. This is causing them to operate slowly on any uphill grade or uneven terrain. It also isn't very realistic to have the Header pressed hard against the ground. So my question is, how do you adjust the height of the Header while in working mode? Is this done on the Header or the Harvester? |
Bilbo Beutlin (BBeutlin) | 09.10.2020 18:14 |
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Most headers have a "depthNode" which adjusts the header distance to ground. Usually in "workAreas". |
roylee18 | 09.10.2020 23:40 |
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The "workAreas" section looks like this, so I see no number to adjust, except for the "groundReferenceNode". Also doing a search on every header I have, none have a listed "depthNode" anywhere in the XML file. <workAreas> <workArea type="cutter" functionName="processCutterArea" disableBackwards="true" > <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" /> <groundReferenceNode index="1" /> </workArea> </workAreas> |
Bilbo Beutlin (BBeutlin) | 10.10.2020 00:56 |
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no no no - the "depthNode" is a transform in vehicle.i3d where you adjust by shifting this transform. In the xml it is referenced as <inputAttacherJoint ..> <heightNode node="depthNode"/> |
roylee18 | 10.10.2020 08:12 |
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Doh.... I've been outta FS modding/fixing too long. Should have known that. Thanks. |
roylee18 | 11.10.2020 10:28 |
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Ok, having taken a look into the i3d files and none of them have a "depthNode", not even the default Headers. The options I see listed under workAreas are: workAreaStart workAreaWidth workAreaHeight groundReferenceNode Adjusting the node for workAreaHeight and groundReferenceNode up or down seems to do nothing ingame. |
Bilbo Beutlin (BBeutlin) | 11.10.2020 20:56 |
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and? if there is no similar node, just add one. Then edit the xml <inputAttacherJoint ..> according above. See default cutters for reference. |
roylee18 | 12.10.2020 00:16 |
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After digging thru a bunch of different default equipment, I noticed that anything that works above ground (Headers, Mowers, balers, ect) do not use the "depthNode". Anything that works below ground (Plows, Cultivators, Seeders, ect) does use the "depthNode". I finally got it to work. After discovering that Headers use the "heightNode" to determine how far the cutter is lowered for working position, I was able to get it where it needed to go. |
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