Category | Farming Simulator 19 |
Created | 17.10.2020 16:58 |
Stanislav Gasankadiev (Unknown) | 17.10.2020 16:58 |
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Hello This is my first mod. I modeled tractor in 3d max, Painted it in Substance Painter, exporting diffuse, roughness, AO and dirt textures, created specular.dds. But in GIANTS Editor I can't set the basic color of the tractor. Perhaps my problem will seem simple, but I reviewed a lot of video tutorials and doing the same thing still does not get the expected result. Please help and suggest what I am doing wrong. What I do (on example of body tractor): 1. Import FBX to GE 8.2.0 2. Adding specular.dds to Gloss Map in Material Editing 3. Adding vehicleShader.xml from .../Steam/steamapps/common/Farming Simulator 19/data/shaders/ (the model has become a metallic color with dirt) 4. Change to colorMask (here I can only change two parameters (in RDT - the first removes the metallic color, the second removes the dirt and dirtColor) other parameters are available, but nothing happens. How do I set the base color of the tractor from diffuse texture? I've already tried everything ... |
Bilbo Beutlin (BBeutlin) | 17.10.2020 18:22 |
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You will find several guides by googling for "fs19 udim textures colorMask". |
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