|Category||Farming Simulator 19|
|Lloyd O Boyette (LBoy3tt3)||21.10.2020 15:25|
|Good morning all.
I'd like to undertake revamping the AI Traffic. Does anyone have a good tutorial and good tips? My first couple attempts did not go well.
|Bilbo Beutlin (BBeutlin)||21.10.2020 19:24|
|All you need is
- learning basics eg. by the video tutorials on this site
- asking your preferred search engine "fs19 traffic"
|Lloyd O Boyette (LBoy3tt3)||21.10.2020 21:35|
|@Bilbo.... I know the basics and a little more. I'm not searching for an already made set. I'd like to create one that includes fire trucks and buses. Maybe even a hippy Volkswagen. I'd like to build something more realistic for my map.
Thank you for the reply. Much appreciated.
|Bilbo Beutlin (BBeutlin)||22.10.2020 04:21|
|Doesn't look like you would know and understand the basics.
You can add/exchange traffic vehicles in your map's trafficSystem.xml.
These vehicles must have certain properties, you cannot simply add an arbitrary default or mod vehicle (without major changes).
Do a more precise search by "fs19 traffic vehicle". This will give you lots of examples and ready-to-use mods. Most of them should include instructions how to implement in your map.
|Lloyd O Boyette (LBoy3tt3)||24.10.2020 15:47|
|Quote "without major changes" ... It's the major changes part that I am looking to learn. As stated above. I am not looking for "Ready Made", I would like to produce a more modern custom package specific to my map projects.
|Bilbo Beutlin (BBeutlin)||25.10.2020 06:40|
|At the very first traffic vehicles should have much less triangles/vertices than normal vehicles.
They don't have a dedicated xml, so you must do all within the i3d.
The wheels have a different organization. Wheel limit is 6.
Examine some default traffic vehicles in $data/vehicles/cars/ and you'll see.
Note: Log in to post. Create a new account here.